I originally worried that the Myrm might have been too much, but on reflection I compared it to the Abbai Tiraca and found it offhand to be valid competition and don't worry about it too much now. I need to see it over the board, of couse.
For a Patrol level ship, it carries an absolute Boatload of guns. 16 dice of guns total is a lot for a Patrol ship -- even with damage multipliers, I can only find other similar ship anywhere, the Jashakar with its DD bolters. However, while the Jashakar carries Scout also, this ship has one better hull, Interceptors, and the ability to concentrate all these on one target at at time. You get the twin-linked, turret, and antifighter options for free.
But nothing is truly free, and any beam system on the board should scare the ever living pants off this ship. But hey --- beams can't split themselves easily, so as long as you take an entire 3 of 4 die beam system up killing this thing ... well, that's what Patrol ships are supposed to do, right?
This ship apeears to be a poster child for Maneouver to Shield Them against standard interceptible weaponry.
I, offhand, see nothing damnable with the powerful and dangerous Kabrokta. Boresighting the Beam means no CAF with it, which keeps its firepower otherwise in line. Built like a brick s**thouse, but it isn't teaming with DD weaponry or some such. However, if you give its auxiliary firepower system, the Graviton Blaster, something to do, it becomes pretty scary. Drive this thing right in the center of a enemy fleet and let all those secondaries fire away; even without a horde of DD or TD, you''ll be rolling dice for a while, and if youre target doesn't have interceptors, whoever gets the Blaster and the appropriate Graviton pulsar will hate life like Devil Bunny Hates the Earth. Even the Drakh might be careful about surrounding Brakiri like this -- the side firepower of these things is comparable to a Tinashi already, and that's without the Blaster.
I am copying a comment from another thread on the Blue Star, which I worry about, below:
I personally think this new little ship is Absolutely Ghastly. Forget about the AJP bombing that just puts it over the top. It compares slightly unfavorably to the G'Sten! Because of Adaptive and Dodge, this thing is a hidden effective Damage Rating of 30 with 8 dice of forward AP firepower (4xdouble damage). Given the additional of the anti-fighter property, its main battery is not completely out of line with the G'Sten's Heavy Pulse system. You do indeed lose the large battery of Medium Pulse and the (minimal) side guns. It has less firepower total, but it has 2 90's and speed 15, whose value has been proven over and again to the ISA. And oh yeah --- I'm comparing a Patrol ship to a Skirmish vessel! Giving these little initiative sinks to the already hard to line up Whitestar stack is a real potential fleet balance problem, although I haven't been able to verify that over the board yet .... obviously!
I now know exactly what this ship is, finally --- imagine a Haven with triple to quadruple the hits and forward guns, but no side Twin Arrays, but has a AJP system. Are 3-4 Havens with AJP worth 1 patrol point? Triggy suggests that 2 normal ones is about right (a value of 0.4774). This is quite worrisome.
All of this is very early impression; I need to check this over the board.