Maccat said:Um, but that's just it it's not extra, it costs you 4t for the stateroom which could be freight at 1kCr/ton, not even counting the life support, required medic and steward (8t, plus *more* life support, plus salary) and already we're up to 1.5MCr for the staterooms themselves (6250Cr/mo payment) (or 5770Cr/mo using the 1/260 <s>) Oh and life support there 3k. and salaries what? 3kCr/2 week jump) Again weekly monthly gah. ok 2 jumps a month:
6250 for the stats, 6k LS, 6k salary, it's costing us 18,250 for the staterooms, life support and salaries for those staterooms and passengers, plus we're out 12t of freight (which would be 24kCr for a month!) and we get, for a mid passenger J1, twice, 6k. And yeah, it *is* like a business. No passenger, +24kCr/mo, passenger, -11750Cr/mo...
It is an extra when there is no cargo... (i.e. - less of a loss)
Your example assumes worst case with maximum personnel expenditure - 1 stateroom and a steward (with a full stateroom?) and a medic (with a full stateroom)... Perfect example of many small business startups actually* (yeah - the ones that invariably fail...)!
The 3 pilot average is not a requirement! As stated on Core pg 113 - '...if disaster strikes, ... has a much slower response time...'
Also, Core pg 110 allows Luxuries at 1 ton = 1 steward level. So no steward is required. (Yes you lost 1 ton cargo space and 100,000 cr per)
For the Medic - if you ain't carrying a lot of passengers use an Autodoc and a crew member who is also a medic.
And small, low budget outfits are gonna skimp and take the DMs when the risk is worth the profit (avoid bankruptcy) - heck one crew member could be steward, medic, navigator and gunner - giving +skill DMs for some things and negative for others...
For larger passenger liners (why would players want this? - to each his own) the extra staff would be distributed across a lot more rooms (ie. overhead substantially less %).