SneakyPete
Mongoose
I just finished a 800 pt 3 way battle which featured a centrally located planet with rings that were counted as an asteroid field. Playing Romulans I ended up in a crossfire after my initial Plasma barrages took out 3 enemy ships. From that point I went cloaked and made a run up the center between the two opposing teams (both Fed, one a mass of 7 Frigates and the other a w/ 2 FFGS, a BC and a CA) making a beeline for the planet's asteroid belt.
By the time I reached the belt I was down to a KC9R still in good condition and a BH just above crippled, my two KE's were destroyed. I risked taking some damage to go fast enough to be in position to achieve orbit at the start of the next turn and my DN ended up with 6 damage to shields when it failed the CQ9 roll to enter the field. The BH passed the check and took no damage luckily. From that point until the end of the battle on my ships took almost no damage due to the Stealth 5 bonus and the opponents reluctance to shoot at a target that had a much higher chance of being ineffective, especially when I used Take Evasive Action as well while in the Field. About five turns later the DN and BH remained virtually untouched since they entered the field, while lobbing Plasma and phasers from time to time as they circled the small planet taking out a couple ships and the game ended with them as victors when just 5 turns before they were running for their lives.
Now I am not trying to judge any rules based of one game and the tactics opponents may have used in that game, but it does seem to me when thinking about it that a large ship like a DN or Battlecruiser should have a much higher risk of taking damage in a asteroid field as a shuttle in the rules already does recieve a much higher chance of avoiding damage. They have the shields and hull to afford the cost of entering the field and failing the CQ and then can sit their and enjoy a huge advantage (Stealth 5+) that is not two way like dust clouds are. Unless their is an objective point that requires the ship to accomplish something outside the Asteroid Field he has no incentive to leave it, of course the enemy has the option to go in after him though.....
Perhaps large ships (BC's and above) should have to make the CQ every turn instead of just upon entering, or possibly go with a CQ penalty of 2 or 3. Another option that would be interesting (IMO) but not in line with the simplified ruleset of ACtA is that big ships would have to roll the CQ every turn and if failed they get hit by the number of AD equal to their move speed in inches as when first entering, BUT they can use their defenses to avoid actual hits (phasers, drones, tractors).
Anyway just food for thought, and it would be nice to hear what others think.
By the time I reached the belt I was down to a KC9R still in good condition and a BH just above crippled, my two KE's were destroyed. I risked taking some damage to go fast enough to be in position to achieve orbit at the start of the next turn and my DN ended up with 6 damage to shields when it failed the CQ9 roll to enter the field. The BH passed the check and took no damage luckily. From that point until the end of the battle on my ships took almost no damage due to the Stealth 5 bonus and the opponents reluctance to shoot at a target that had a much higher chance of being ineffective, especially when I used Take Evasive Action as well while in the Field. About five turns later the DN and BH remained virtually untouched since they entered the field, while lobbing Plasma and phasers from time to time as they circled the small planet taking out a couple ships and the game ended with them as victors when just 5 turns before they were running for their lives.
Now I am not trying to judge any rules based of one game and the tactics opponents may have used in that game, but it does seem to me when thinking about it that a large ship like a DN or Battlecruiser should have a much higher risk of taking damage in a asteroid field as a shuttle in the rules already does recieve a much higher chance of avoiding damage. They have the shields and hull to afford the cost of entering the field and failing the CQ and then can sit their and enjoy a huge advantage (Stealth 5+) that is not two way like dust clouds are. Unless their is an objective point that requires the ship to accomplish something outside the Asteroid Field he has no incentive to leave it, of course the enemy has the option to go in after him though.....
Perhaps large ships (BC's and above) should have to make the CQ every turn instead of just upon entering, or possibly go with a CQ penalty of 2 or 3. Another option that would be interesting (IMO) but not in line with the simplified ruleset of ACtA is that big ships would have to roll the CQ every turn and if failed they get hit by the number of AD equal to their move speed in inches as when first entering, BUT they can use their defenses to avoid actual hits (phasers, drones, tractors).
Anyway just food for thought, and it would be nice to hear what others think.