Supplement Four said:
Question, though: If/when the barbarian does become literate, how do you handle allowing him to read and write? Do you just mark the languages he can read and write? You you make him "pay" for it with skill points, buying a Read/Write language skill (so, there would be two for each language: 1 for speak, and 1 to read/write). Or, do you use some other method?
I'm thinking of using your method of letting background and life decide, but I'm also thinking of marking each language to show if the character can also read and write that language.
Something like this:
"Something like this."
My barbarian is at the moment totally illiterate simply because he is. A hunter from a small village somewhere in the wild, he lived a hermit's life for many years, then travelled with some foreigners. No need for writing or reading. Thus all of his languages are spoken-only by default.
If I'd like to make him literate, I'd favor the story again. If he spent a while with someone who could "draw sounds" in a language, he would ask that person to become his teacher. After some time, at the end of the adventure or after several I would add the mark of literacy to the language skill on his char sheet. Simple as that.
Truth be told, I don't think we've discussed the topic in my gaming group yet. I'll soon know if the others (+GM) approve.
Hervé said:
I also tend to gather languages in broad categories. I assume for instance that all hyborian languages share a common root, thus a same alphabet. If a character can read Aquilonian, I rule he read Nemedian or Ophirean too. But that doesn't me to me he can read Stygian or Hyrkanian.
Very nice, Hervé. But there's one more thing. The alphabet alone tells nothing of the meaning of words it helps to present. Besides, the same letters are pronounced in a totally different way in various languages. So the alphabet is a start to reading and writing but it doesn't ensure understanding. Besides, in most cases it's easier (and comes naturally) to speak a language first and then learn to use writing than the other way around.
Clovenhoof said:
The rules are pretty clear on this. Virtually ALL characters are literate and can read and write all the languages they can speak.
The only exception are a small handful of races, like Picts and Darfari or suchlike. Unless a racial description specifically states illiteracy, the character is literate, as simple as that. The idea that Barbarians would be illiterate is a D&D 3.X relic and does not apply to Conan.
Note that this has been a conscious decision of the designers. Not being able to communicate with foreigners or not being able to read a found letter does not an awesome Sword&Sorcery adventure make. You just waste a lot of table time smattering with the locals, and as GM, you deny yourself a handy plot device.
I must've missed that rule. Besides it's so unnantural. After all, the reliable approximation of Conan's world is that of medieval Europe at best. It's a place where public formal education is rather uncommon, so only a small part of those more advanced societies and several individuals in the more "primitive" of nations possess the skill of writing.
True, it might complicate the GM's job a bit but there are other ways to throw in a hint, aren't there.
Scenario B:
"Great, a piece of paper. Alright folks, I'll be in the bushes, taking a good dump and a wipe."
Regular thieves, barbarians, peasants, simple people in general would do just that and that's perfectly natural, I think. That's why mixed groups of adventureres are often formed.