You could solve that problemReynard said:Haven't looked that hard. Have you noticed if there's a lack of odd tonnages. Maybe people gravitate to designing even tons.
Rikki Tikki Traveller said:Most designers avoid the 300-ton size, and others, since the Drive Tables make these tonnages uneconomical and "off". You have to buy 400-ton drives, so might as well use a 400-ton hull.
HOWEVER, the Outer Veil setting by Spica Publishing has several 300-ton designs...
ieqo said:One possible reason might be that 300 tons on the drive performance tables hits a sour spot in that in many cases (for sure in the case of Jump 2, possibly others but I don't have it in front of me) the drive required for a given performance is the same as for a 400-ton ship. Some (and you know who you are) consider something like that so criminally inefficient that they just make a 400-ton ship anyway.
EvilDM said:There isn't really any instance where the 300 ton hull can't get the same performance than the 400 ton hull with a drive 1 size smaller except for jump/thrust 1
sideranautae said:EvilDM said:There isn't really any instance where the 300 ton hull can't get the same performance than the 400 ton hull with a drive 1 size smaller except for jump/thrust 1
Which means very few merchant 300 tonners.
EvilDM said:sideranautae said:EvilDM said:There isn't really any instance where the 300 ton hull can't get the same performance than the 400 ton hull with a drive 1 size smaller except for jump/thrust 1
Which means very few merchant 300 tonners.
Apart from the Free and Fat trader in the core books most merchant ships I can find (mostly in the Alien Modules) are Jump 2.
Yep, FOUR of them, out of a dozen or so ships - a Patrol Frigate, an Assault Frigate (a common mercenary/pirate ship), a Lab Ship and a long-range Explorer. All with deckplans and renders...Rikki Tikki Traveller said:HOWEVER, the Outer Veil setting by Spica Publishing has several 300-ton designs...