Kurgan Fleet

MongooseMatt

Administrator
Staff member
If you take a trip to the Noble Armada section of the web site, you will see the very first views of the Kurgan fleet, an empire of 'barbarians' that ply the space lanes.

You'll also want to keep an eye out for S&P tomorrow morning, which has the full Kurgan fleet list, ready to play!
 
Well Signs and Portents has released the Kurgan fleet information I have to say its actually pretty interesting! It seems the Kurgan pay less for their heavier vessels which are general very fast, and bring a significant level of fighters to the battlefield. The heat blaster is an interesting new addition, I'm going to reserve judgment on it until I have seen it in action. Still as a whole intriguing, Im probably going to pick up the fleet.

Still... Can't wait for the Vuldrok.
 
The dread's fighter capacity is an interesting touch - I was wondering when we'd start seeing hybrids. Good way to bring a few more craft to the table, and preserves some carrier capacity to reload the multiroles and grant recovery saves in the late game when the lighter ships are destroyed.

Probably going to skip on these guys, though. Done Al Malik already, and no urge to play another fleet loaded with inaccurate slow weapons, especially without scouts to provide rerolls on the AD. The Kurgans have a big edge on speed and boarding, but their shooting is going to be absolutely feeble against Hull 5 targets. You might get lucky with crits dropping shields to make those heat blasters more accurate, but I wouldn't care to gamble on it.

Does occur to me that this would be a very strong fleet in a game using some sort of ally rules where there might be ships with good Burnout weapons fighting alongside them. The heat blasters are just okay as-is, with someone scrubbing the shields of their targets so they lose Inaccurate they'd be fairly amazing crew-murderers.
 
So the Kurgan are the only fleet to officially get the trop upgrade options originally given in S&P 91.

I'm assuming they;ll all get sdome fo them in the next rules supplement?

LBH
 
Looks like a very interesting fleet to field.
Not sure how they'll play, exactly, but a carrier loaded with Khangards will certainly get people's attention if they're not ready for it....

Accurate, Devastating +1, Guided, Multihit D6, Slow - that's quite a list.
 
locarno24 said:
Looks like a very interesting fleet to field.
Not sure how they'll play, exactly, but a carrier loaded with Khangards will certainly get people's attention if they're not ready for it....

Accurate, Devastating +1, Guided, Multihit D6, Slow - that's quite a list.

I think they need it all, though. Only one AD (even with Accurate and Guided) is pretty risky - 75% to hit against hull 5 targets (their most likely victims) and then a d6 for multihit, plus the loss of the kamikaze. If you flub a few rolls or the multihit dice turn up poorly, you're going to be hurting. The one-use aspect of them isn't really a big deal - many regular bombers rarely get off a second strike themselves, and even fast ones with carriers operating in close support strain to launch a third - but giving up 20 VP apiece certainly is. At least with bombers the enemy has to expend some effort to earn their points, which is less fire hitting ships.

I'm betting we see a lot of 50/50 carrier loadouts with multiroles escorting martyrs. The pure interceptors are pretty amazing, but (unless you're facing Al Malik) the multiroles are good enough dogfighters to keep enemy fighters off of your martyrs long enough to suicide them, and the 1 AD microtorp gives them a small punch themselves, and on a fairly tough platform too. Shame about the 2 AD point slugs on them - unless you can find a taget with its shields down or flickering from crits, you can't use them for much (sniping Al Malik fighters, maybe?). The Decados/Hazat/Li Halan multi-AD point slugs can at least kid themselves about being offensive weapons, since their fleet ships will burnout shields for them.
 
Back
Top