gamesmeister
Banded Mongoose
Unless I've missed it, there doesn't seem to be a way to perform a knockback in the rules other than by doing excessive amounts of damage. Given the new tactical approach to combat, I think a knockback should be an available combat action.
I envisage it working something like the following (which is pretty much the RQ2 approach adapted for MRQ):
Roll to attack with your weapon as normal. If successful, your opponent may parry or dodge as normal. If he succeeds, the knockback failed.
If not, make an opposed roll, with you rolling against STR x 5% and your opponent rolling against SIZ x 5%. If you win the opposed roll, you knock back your opponent 1D3 metres, and he also has to make an Acrobatics test or fall prone. If you lose the opposed roll nothing happens. If you fumble your roll, you have to make an Acrobatics roll or fall prone instead.
Charging in the same action gives a +20% to your chance of success in the opposed roll, and doubles the distance knocked back (i.e. 2D3) as per the standard knockback rules.
Whatever happens, your opponent doesn't take any weapon damage from the attack, although he might take damage as per a normal knockback (e.g. by being slammed into a wall)
I envisage it working something like the following (which is pretty much the RQ2 approach adapted for MRQ):
Roll to attack with your weapon as normal. If successful, your opponent may parry or dodge as normal. If he succeeds, the knockback failed.
If not, make an opposed roll, with you rolling against STR x 5% and your opponent rolling against SIZ x 5%. If you win the opposed roll, you knock back your opponent 1D3 metres, and he also has to make an Acrobatics test or fall prone. If you lose the opposed roll nothing happens. If you fumble your roll, you have to make an Acrobatics roll or fall prone instead.
Charging in the same action gives a +20% to your chance of success in the opposed roll, and doubles the distance knocked back (i.e. 2D3) as per the standard knockback rules.
Whatever happens, your opponent doesn't take any weapon damage from the attack, although he might take damage as per a normal knockback (e.g. by being slammed into a wall)