Kill Scores: do we have an answer yet?

Sgt. Brassones

Mongoose
For a while now the question, 'Why do the MEA Infantry and Fedyeen have a kill score if they have no armor?' has been asked and the standard answer has been 'maybe there is a special rule in the advanced rulebook'. Well, the advanced rulebook has been out for a while as well. Does anyone who has read it have an answer?
 
probbaly just completness/

if it was a dash we would have people complaining about what did the dash mean.

if we had a vlue equal to the hit score we would have people complianing about the fact that unarmoured units are as easy to get a kill on than a hit and in cover they would be easier to hit than kill, and ifthey wished to make a game mod, for home games they would complain about being screwed over.

so if you didnt give a unit with no armour a dash or a kill score equal to the hit as those have just been rules out, what would you suggest mongoose did instead ?
 
I can accept units having a different target and kill score, as it makes sense. What I don't understand is why some units have a kill score of 6+ and others 7+ (espcaily when those with a kill of 7+ have no armour save).....
 
The reason for the 7+ Kill score, is they are one tough cookies to kill ( i could have said one tough bastards.. )

Jumps to 9+ in cover of course, if they have armour, then they always get a chance to save

I guess armour is only a equiment thing, not a skill thing, thats whats Kill score is...

Hope that helps, or not..!!!
Alan
 
also for all we know in the future their maybe an unit uprade rule in a S&p where for x poits mea or pla can have armour.

it just leaves a multitude of options open long term.

might evan be riot control units where you get a +save mofifier giving unarmoured stuff a save unless a score is done and guy is accidently killed by the rubber bullet (it happens)
 
cordas said:
I can accept units having a different target and kill score, as it makes sense. What I don't understand is why some units have a kill score of 6+ and others 7+ (espcaily when those with a kill of 7+ have no armour save).....

Catch-it backup in case there are weapons in future where it might make difference? Better make it now than be annoyed in future when unit is already released...
 
tneva82 said:
cordas said:
I can accept units having a different target and kill score, as it makes sense. What I don't understand is why some units have a kill score of 6+ and others 7+ (espcaily when those with a kill of 7+ have no armour save).....

Catch-it backup in case there are weapons in future where it might make difference? Better make it now than be annoyed in future when unit is already released...

I get that, I guess I am annoyed that they didn't put anything in the advanced rule book to take advantage of this.... Like rules for wounded models surviving battles for campaigns, medics or first aid ready actions or allowing some fortification rules that could give armour saves.
 
GhostWolf69 said:
Sgt. Brassones said:
Does anyone who has read it have an answer?

In short: No.

Hence the confusion each time this is asked.

/wolf

Actually I thought one of the Mongoose boys did give answer to this. Maybe I just mixed it up with somebody else though...
 
emperorpenguin said:
Mr Evil said:
probbaly just completness/

if it was a dash we would have people complaining about what did the dash mean.?

well if that was the rationale it clearly backfired! :wink:

well i play regular and it doesnt bother me or any of my fellow players !!!

not sure why it bothers anybody, seems sorta obvouse to have a number their of some sort, could be 10 for all i care at the moment.

im getting the feeling mongoose attracts gamers who coplain about trivial things more than they play wich is a shame.
 
tneva82 said:
GhostWolf69 said:
Sgt. Brassones said:
Does anyone who has read it have an answer?

In short: No.

Hence the confusion each time this is asked.

/wolf

Actually I thought one of the Mongoose boys did give answer to this. Maybe I just mixed it up with somebody else though...

You are correct. But there is nothing in the rule book about it. (I guess)

The official answer last time I asked this question was that they have different kill scores there to open up the possibility of adding Armor Value (and in that way making the kill socre matter) in later expansions.

I don't know... maybe you can have a campaign where troops can be "uppgraded" and flak-vests etc bought later on... this way a separate kill score will acctually mean something.... BUt there is nothing in the RUle Book about this I take it, since no one who has the book can make this clear.

/wolf
 
emperorpenguin said:
Mr Evil said:
probbaly just completness/

if it was a dash we would have people complaining about what did the dash mean.?

well if that was the rationale it clearly backfired! :wink:

Actually, we don't know. We would need a control group, who haven't seen the existing cards yet, to see if the question came up. Anyone know when the Russian translation is coming up? (Or is that already out? :oops: )
 
Xorrandor said:
emperorpenguin said:
Mr Evil said:
probbaly just completness/

if it was a dash we would have people complaining about what did the dash mean.?

well if that was the rationale it clearly backfired! :wink:

Actually, we don't know. We would need a control group, who haven't seen the existing cards yet, to see if the question came up. Anyone know when the Russian translation is coming up? (Or is that already out? :oops: )

Better Idea, for everyone who has a wife, mother, father sibling, teach them to play the game and see if THEY complain about the kill score for unarmored soldier. :)

Maybe even get Hiromoon to do cards with different variations on kill score and see if they complain. :)

Nezeray
 
Xorrandor said:
emperorpenguin said:
Mr Evil said:
probbaly just completness/

if it was a dash we would have people complaining about what did the dash mean.?

well if that was the rationale it clearly backfired! :wink:

Actually, we don't know. We would need a control group, who haven't seen the existing cards yet, to see if the question came up. Anyone know when the Russian translation is coming up? (Or is that already out? :oops: )

err we do know because here we are yet again (this came up before!) asking why they have a different kill score when there is no armour save!
 
emperorpenguin said:
Xorrandor said:
Actually, we don't know. We would need a control group, who haven't seen the existing cards yet, to see if the question came up. Anyone know when the Russian translation is coming up? (Or is that already out? :oops: )

err we do know because here we are yet again (this came up before!) asking why they have a different kill score when there is no armour save!

Yes, that's why we need a control group. We've proven that, if an irrelevant kill score is given, people will ask why. We haven't proven anything about how people will react if no kill score is given for unarmored troops.

I suspect people would still ask the question: they certainly seem to for CCGs, although I'm blanking on a specific example at the moment. I think someone might have asked what happens when a Mech has Hardened Armor and Heavy Armor in WK's Mechwarrior; this despite the combination being impossible on an actual piece. It's just how some people think: pick at inconsistencies until they make sense.
 
Meh, this is much to do about nothing....

It is there so down the road if a rule is made where it adds to the armor rating then you don't have to reprint all the cards again. It is just that simple. 'nuff said.
 
The Old Soldier said:
Meh, this is much to do about nothing....

It is there so down the road if a rule is made where it adds to the armor rating then you don't have to reprint all the cards again. It is just that simple. 'nuff said.
Seconded.
 
Agreed, but when MGP gave the Feds (as well as other elite troops) a 7+ kill score and no armour it was setting the cat amongst the pigeons.

If they had kep the kill score as 6+ across the board then I don't think anyone would have done more than raise an eyebrow then move on.
 
You know, it actually does come to play if you ever play a more detailed campaign where actual casualties are important in comparison to simply wounded soldiers...

Thats at least the first thing that popped to my mind playing BFE...

Thus a unit with a Kill of 7+ becomes a vastly superior asset to the ones at 6+ as small arms fire will not cause Kills...And if you wish for realistic explanations on that in a campaign setting, just go with the fanatical recruits approach... there is always another guy willing to give their lives to the cause when they see their fellows martyred in such a meaningful way... where as someone dying of a Kill result puts fear into the worst fanatics as that usually then requires heavy weaponry that turn men into rags...
 
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