A
Anonymous
Guest
Thought I'd share my first thoughts (btw I think the campaign is fantastic)
Healing: The party have two PCs with cure injury, but they're all getting hit a lot and I can see these two PCs running out of Earthpower all the time. Has anyone else had to introduce some house rules for healing purposes, seems like an issue that could get worse as their levels increase and their hit points are down by larger amounts.
Magic Attack Bonus: Several NPCs seem to have spells that they don't have a high enough MAB for (Lightning in particular). have others been strict on the prerequisites for spells, or allowed PCs to include their Cha bonus in their MAB to meet this prerequisite?
We have a druid, 3 tribal and a warped noble warrior. Thought they'd carve their way through the opposition, but in the first coupla sessions two PCs have been on minus hps and the warped one got the gae bolga rammed through him (warped and had to charge!). But seems to maintain a seperate atmosphere to Conan which we played before so has started well.
Healing: The party have two PCs with cure injury, but they're all getting hit a lot and I can see these two PCs running out of Earthpower all the time. Has anyone else had to introduce some house rules for healing purposes, seems like an issue that could get worse as their levels increase and their hit points are down by larger amounts.
Magic Attack Bonus: Several NPCs seem to have spells that they don't have a high enough MAB for (Lightning in particular). have others been strict on the prerequisites for spells, or allowed PCs to include their Cha bonus in their MAB to meet this prerequisite?
We have a druid, 3 tribal and a warped noble warrior. Thought they'd carve their way through the opposition, but in the first coupla sessions two PCs have been on minus hps and the warped one got the gae bolga rammed through him (warped and had to charge!). But seems to maintain a seperate atmosphere to Conan which we played before so has started well.