I was at my local wargames convention (Vapanartak in York) last weekend and I picked up a copy of Battlefield Evo: World at War. It was a bit of an impulse buy really, but I've always been tempted by 1:72 scale models for wargaming as a cheaper alternative to white metal 28mm.
I'm impressed by the rules, the system of 4 basic actions and each unit getting 2 actions a turn is straight forward. The actions themselves are straightforward and it takes very little time to get a good grasp of the rules. The reaction system looks like a good mechanism to allow the non-moving player a chance to respond.
Obviously the simple rules are made more complex by the Traits system, I like the way these override the basic rules. But I find it a little odd the way some are grouped into the Traits section of the book, some are in the Special Rules section of each list and some are in the unit descriptions. This isn't too bad, but some of the general traits are rarely used (eg. Independent) while some of the Unit Description rules such as Co-axial, Tank Assault, Supporting Artillery are repeated over and over wasting a lot of space. This space would have been better used for examples of the rules in play.
I've also picked up the Soviet and German vehicle compendiums from AD Publishing, these are a truly fantastic addition to the game. Nice pictures, great range of vehicles backed up by colour pictures (plus the black and white printing option and unit cards!).
Ok, now some questions:
Are there any restrictions on which units can ride in transports? T
Can multiple infantry units get into the same transport vehicle? Can a unit get into 2 different vehicles eg. a ten man unit gets into 2 jeeps?
The M8 and M20 (page 135) seem a little inconsistent as they have the same chassis I would expect them to be the same size. The M20 scout car is just an M8 with the turret taken off, how can it be bigger? Also I think the M20 should be Wheels/19" not Tracks/19"
The vehicle compendiums allow some vehicles to be taken as units eg. "Up to 2 extra Möbelwagen may be added to the unit for +95 points each." Do these vehicle units have to declare a leader and stay within 6" of the leader as infantry would? Or do they operate as separate units on the table top?
Finally, if a vehicle has the accurate trait on one of it's weapons and moves. Accurate weapons will re-roll misses and according to the advanced rules moving vehicles re-roll hits. There's also a general rule that a dice roll can only every be re-rolled once. I think the simplest would be to assume that the two traits just cancel out, roll the attack and don't re-roll?
Anyway, back to assembling my new US Armoured Infantry army.
Jonathan
I'm impressed by the rules, the system of 4 basic actions and each unit getting 2 actions a turn is straight forward. The actions themselves are straightforward and it takes very little time to get a good grasp of the rules. The reaction system looks like a good mechanism to allow the non-moving player a chance to respond.
Obviously the simple rules are made more complex by the Traits system, I like the way these override the basic rules. But I find it a little odd the way some are grouped into the Traits section of the book, some are in the Special Rules section of each list and some are in the unit descriptions. This isn't too bad, but some of the general traits are rarely used (eg. Independent) while some of the Unit Description rules such as Co-axial, Tank Assault, Supporting Artillery are repeated over and over wasting a lot of space. This space would have been better used for examples of the rules in play.
I've also picked up the Soviet and German vehicle compendiums from AD Publishing, these are a truly fantastic addition to the game. Nice pictures, great range of vehicles backed up by colour pictures (plus the black and white printing option and unit cards!).
Ok, now some questions:
Are there any restrictions on which units can ride in transports? T
Can multiple infantry units get into the same transport vehicle? Can a unit get into 2 different vehicles eg. a ten man unit gets into 2 jeeps?
The M8 and M20 (page 135) seem a little inconsistent as they have the same chassis I would expect them to be the same size. The M20 scout car is just an M8 with the turret taken off, how can it be bigger? Also I think the M20 should be Wheels/19" not Tracks/19"
The vehicle compendiums allow some vehicles to be taken as units eg. "Up to 2 extra Möbelwagen may be added to the unit for +95 points each." Do these vehicle units have to declare a leader and stay within 6" of the leader as infantry would? Or do they operate as separate units on the table top?
Finally, if a vehicle has the accurate trait on one of it's weapons and moves. Accurate weapons will re-roll misses and according to the advanced rules moving vehicles re-roll hits. There's also a general rule that a dice roll can only every be re-rolled once. I think the simplest would be to assume that the two traits just cancel out, roll the attack and don't re-roll?
Anyway, back to assembling my new US Armoured Infantry army.
Jonathan