I suppose it depends on how accurate you think jumps should/could be. I think one of the deep-space supplements brought up the concept of jump 'shoals' and some other things that are relatively new to the rules overall. I need to go back and read up on them again.
Personally I think if you were to count on the 100D limit to precipitate yourself out of jump space then there'd be a 'bouncing off' penalty. The rules talk about how you can be pulled out of J-space if you get within 100D of a large enough gravitational object (generally a planet or a star, but at some point a large enough asteroid or planetoid could trigger it as well). If you were to always end up at the 100D limit by hitting it, then your astrogation would be pretty easy - aim for the planet and you are good. Seems to me that gets in the way of the spirit of the game and purpose of being able to accurately plot your jump.
Personally I think if you were to count on the 100D limit to precipitate yourself out of jump space then there'd be a 'bouncing off' penalty. The rules talk about how you can be pulled out of J-space if you get within 100D of a large enough gravitational object (generally a planet or a star, but at some point a large enough asteroid or planetoid could trigger it as well). If you were to always end up at the 100D limit by hitting it, then your astrogation would be pretty easy - aim for the planet and you are good. Seems to me that gets in the way of the spirit of the game and purpose of being able to accurately plot your jump.