GamerDude said:
...Now with an Engineer Skill of 3, an EDU mod of +2 (EDU 12-14) the Effect of the 'divert power' roll can be as high as 9, negating the -8 for a jump within the 100d limit. Even if the average die roll of '7' is gotten on that roll then the effect is +4, cutting the 100D penalty in half and significatnly reducing the chance of a misjump. I think the chance of a misjump, if you could get the jumpfield to form at all, should be much higher. ...
Ouch - you're right
GamerDude - I used Task Chain DM's rather than
+ the Effect of the divert power Engineer Check - so yeah, that
could allow for a success on a Jump within 100D...
Which does put some emphasis on the skill level/stats of the Engineer - allowing a
really good engineer to assure success...
That may seem a little outta wack - but then, nothing specifically forbids the Jump from happening even on a planet's surface (or in a space dock for that matter!)... Given the
Core book's descriptions the gravity problem is not a show stopper, just an issue, especially since a certain amount of randomness (time, placement) is a given.
As to the 100D precipitating early re-entry into normal space -
EDG addressed that well - except the problem, that based on the book's example, one might normally expect to instantly re-enter normal space (being within 100D limit). Reconciling this with the example - one could say that a successful (if the dice allow) Jump within 100D still would only allow one to Jump within the 100D (closer or farther...) - i.e. one could Jump from the surface, but at best still endup within orbit of the planet or atmo (or right back where you started a week before).
I think another intent being that Jumps do not neccessarily occur in a straight line, but have to be planned and occur in such a way that jump 'path' does not fall within 100D of any intervening mass...
So, the example of Earth to Mars with the Sun in between isn't extremely clear - unless one assumes that these paths cannot curve so much as to, say, avoid the sun in a solar system. But can curve enough to avoid intermediate star systems and smaller bodies.
Of course, this ignores the fact that traveller rules don't provide a (simple) way for addressing orbits.