NOLATrav said:
Condottiere said:
Gravity times actual diameter, times a hundred.
Yet in MgT 2e we don’t even have Small and Large GGs. I do appreciate the new skimming rules in the Companion however.
But your suggestion is a good metric should we start detailing gas giants.
I’m overthinking it, since it’s a game construct, but *if* the 100D value is based on the force of gravity at that point in space, then it would be the square root of gravity times diameter times a hundred.
Let’s take the example of Earth and Jupiter:
The formula for force is GM/(r)^2 with G being the gravitational constant, but honestly using real numbers like I did is overthinking it. In any case, for Earth it comes out to F=2.455 X 10^-4. For Jupiter it comes out to 6.48 X 10^-4 or 2.63 times more force, which also happens to be its gravity. But since force is proportional to r^2 (or distance) then if you multiple the distance (r) value by the square root of 2.63 you get the same force value as Earth at 100D. So it’s 162.17D for Jupiter.
That’s if everything is governed strictly by force, which in the old “rubber table” visualization would be how far down the table is warped. If instead jump space safety is governed by the slope of the surface being at or below a certain value, then I’d need calculous and I haven’t done that since the 80s, so I’ll leave it to someone else to figure out.
Or: It’s a game. The rules say 100D, so use 100D.
If you apply the gravity rule to stars, then... Don't. The gravity at the surface of the sun is 28G and the square root of 28... well, it would put the jump shadow out around Jupiter's orbit.
So 100D. Maybe make an adjustment the other way for big stars. After all a Type III giant can be just a bit more than Sol mass, so a good cheat is to base the star 100D jump shadow instead on ~1AU * star mass.
(had to edit my own post three times to correct typos... haven't even been drinking...maybe that's the problem)