Some of the threads here on travel - particularly the pirates ones - have me thinking about how I want to handle stellar system traffic control IMTU.
One of the questions that comes to mind is how jump vectors translate to real space travel. (Confused yet? I am.)
Take the following 2 situations:
1. Spaceship takes off from planet A in system A, travels out to the 100d limit, jumps to the 100d limit of planet B in system B and then travels to planet B.
2. Spaceship takes off from planet A in system A and travels via m-drive to planet C, also in system A.
In the second situation, the spaceship must leave planet A at a certain vector (or one of a few vectors) in order to make the most timely trip from A to C. Upon arriving at planet C, he'll be approaching via a very predictable vector.
So now apply that to jump space, and situation 1 - when the ship jumps at the 100d limit of planet A, it will have a very specific heading and speed. Does that heading and speed from it's departure of planet A matter at all for it's approach to planet B, or will it automatically come in at the correct vector needed to reach planet B, regardless of how it left planet A?
It makes sense to me to say that a ship retains it's same real space heading and speed that it had before jump upon returning from jump space. I beleive I've even read that somewhere within one of the rule sets, but can't find it now (I admit, I haven't looked very hard).
The only reason this matters to me is that I'm planning on posting some of my thoughts regarding in-system traffic control here for comment/ critique, and this makes a big difference to how things can be handled.
One of the questions that comes to mind is how jump vectors translate to real space travel. (Confused yet? I am.)
Take the following 2 situations:
1. Spaceship takes off from planet A in system A, travels out to the 100d limit, jumps to the 100d limit of planet B in system B and then travels to planet B.
2. Spaceship takes off from planet A in system A and travels via m-drive to planet C, also in system A.
In the second situation, the spaceship must leave planet A at a certain vector (or one of a few vectors) in order to make the most timely trip from A to C. Upon arriving at planet C, he'll be approaching via a very predictable vector.
So now apply that to jump space, and situation 1 - when the ship jumps at the 100d limit of planet A, it will have a very specific heading and speed. Does that heading and speed from it's departure of planet A matter at all for it's approach to planet B, or will it automatically come in at the correct vector needed to reach planet B, regardless of how it left planet A?
It makes sense to me to say that a ship retains it's same real space heading and speed that it had before jump upon returning from jump space. I beleive I've even read that somewhere within one of the rule sets, but can't find it now (I admit, I haven't looked very hard).
The only reason this matters to me is that I'm planning on posting some of my thoughts regarding in-system traffic control here for comment/ critique, and this makes a big difference to how things can be handled.