BigDogsRunning
Banded Mongoose
After perusal of Jump Drives in T5, it looks like Marc Miller is happy with both Jump Bubbles, and Jump Grids.
Jump Bubbles:
Doesn't require additional mechanisms. Ideal for dispersed, or open structure ships (T5 refers to cluster and braced cluster hulls). Makes a big-assed jump-bubble around the ship. 220 meters for a 100 ton ship.
Upside - It's cheap. I'm guessing you blow it up with hydrogen.
Downside - You can capture debris in your jump bubble that can cause problems. If you capture too much mass, it can impact jump stability.
Jump Grid:
Requires a mesh of jumpfield conductive wires just below the hull surface.
Upside - Virtually no interference from captured debris. Stated to be more efficient
Downside - Cannot be installed on dispersed, or open structure ships. Hull damage can require repair with jump plates. Cost an extra 1% of hull cost for Jump Grid.
My opinion about this:
I can't find anything to indicate if there is any functional differences between the two approaches, but I would imagine there would be differences. It makes sense that there might be several different approaches to solving this problem, since, I've read the Vargr initially designed their ships with Barium based Jump Grids. And that Ancients ships that have been recovered use Lanthanum and other rare earths in their Jump Drives and hull grids. I'm not sure what is/not canon in this regard.
The Jump Grid equipped ship costs slightly more to build/maintenance/repair, but should be much more fuel efficient, given that it doesn't need to inflate a jump bubble. Once again, no reference to any of that anywhere I could find.
The Jump Bubble based ships could be dispersed structure, or use an external carrier/pod type arrangement without requiring re-jiggering when changing configurations, but would require fuel to blow up the bubble.
Once again, it isn't specified anywhere, but the Jump Bubble technology could be the lower tech solution, with Jump Grid coming in at higher TL's.
Jump Bubbles:
Doesn't require additional mechanisms. Ideal for dispersed, or open structure ships (T5 refers to cluster and braced cluster hulls). Makes a big-assed jump-bubble around the ship. 220 meters for a 100 ton ship.
Upside - It's cheap. I'm guessing you blow it up with hydrogen.
Downside - You can capture debris in your jump bubble that can cause problems. If you capture too much mass, it can impact jump stability.
Jump Grid:
Requires a mesh of jumpfield conductive wires just below the hull surface.
Upside - Virtually no interference from captured debris. Stated to be more efficient
Downside - Cannot be installed on dispersed, or open structure ships. Hull damage can require repair with jump plates. Cost an extra 1% of hull cost for Jump Grid.
My opinion about this:
I can't find anything to indicate if there is any functional differences between the two approaches, but I would imagine there would be differences. It makes sense that there might be several different approaches to solving this problem, since, I've read the Vargr initially designed their ships with Barium based Jump Grids. And that Ancients ships that have been recovered use Lanthanum and other rare earths in their Jump Drives and hull grids. I'm not sure what is/not canon in this regard.
The Jump Grid equipped ship costs slightly more to build/maintenance/repair, but should be much more fuel efficient, given that it doesn't need to inflate a jump bubble. Once again, no reference to any of that anywhere I could find.
The Jump Bubble based ships could be dispersed structure, or use an external carrier/pod type arrangement without requiring re-jiggering when changing configurations, but would require fuel to blow up the bubble.
Once again, it isn't specified anywhere, but the Jump Bubble technology could be the lower tech solution, with Jump Grid coming in at higher TL's.