I think that Starfuries move at the speed of plot and the Jump Point Bomb was as effective as it needed to be. However, I think it really has some holes in it. I've been yelling about it being used on stations and others have finally picked up on it.
I just finished watching the first several seasons again and jump points are always detected. I think the bomb in the 2 instances it was used were abhorations, mistakes in the B5 universe, a plot device because JMS didn't have a nuke handy.
I have no problem with dropping in anywhere you want to, but the bomb isn't good. I can see appearing and shooting on the first turn it appears etc long before I'll like the idea of opening a jump point just to do the damage. It's a door, not the doomsday device. Think of a couple squads of shadow fighters opening jump points in the Zocolo until B5 is out of atmosphere or explodes.
I think the game would work just peachy without this rule. Widen the power of the ship entereing from an Advanced Point, give the Vorlons some love, but 6AD TD per point isn't good. If I were a general, I'd use no other weapon and never lose a battle.
I just finished watching the first several seasons again and jump points are always detected. I think the bomb in the 2 instances it was used were abhorations, mistakes in the B5 universe, a plot device because JMS didn't have a nuke handy.
I have no problem with dropping in anywhere you want to, but the bomb isn't good. I can see appearing and shooting on the first turn it appears etc long before I'll like the idea of opening a jump point just to do the damage. It's a door, not the doomsday device. Think of a couple squads of shadow fighters opening jump points in the Zocolo until B5 is out of atmosphere or explodes.
I think the game would work just peachy without this rule. Widen the power of the ship entereing from an Advanced Point, give the Vorlons some love, but 6AD TD per point isn't good. If I were a general, I'd use no other weapon and never lose a battle.