Jump point bomb fixes

How should jump point bombs be fixed?

  • They are fine as they are! Leave them alone!

    Votes: 0 0.0%
  • Changes as in 2e preview: must have AJP, scout on table, CQ10 check

    Votes: 0 0.0%
  • Each ship must come out of its own jump point

    Votes: 0 0.0%
  • Each ship must come out of its own JP but you don't have to specify which is which when the JP is cr

    Votes: 0 0.0%
  • Only possible by CQ6 ship in an asteroid field

    Votes: 0 0.0%
  • Only possible by the Drala Fi

    Votes: 0 0.0%
  • Should only be used in specific scenarios

    Votes: 0 0.0%
  • BAN IT!

    Votes: 0 0.0%

  • Total voters
    0
tneva82 said:
a) it seemed to be vorchan. Heck they refered to it as centauri WAR CRUISER and specifically mentioned weapons are off. I didn't know Centauri's were advanced enough that their freighters can be called war cruisers :lol:

But then again it wasn't attempting bonehead. It was trying to come from the gate and with own jump engines going critical go BOOM! inside the gate which would destroy the gate in process.

being pedantic but it was called a LIGHT CRUISER

you're right though it didn't try to open its own jump point, odd really...
 
tneva82 said:
thePirv said:
They are stuck in an asteroid field so the cannot manouver away, which implies that the JPB is just as restricted in execution as the Bonehead.

Asteroids added post-bomb chaos yes. But in case you didn't notice the damage from jump point opening next to ship did not come from asteroids...

Asteroids were tactical advantage. Not required for the damage.

No, but it's entirely possible that the asteroids are a necessity to JPB since they prevent the target moving out of the way.
It's entirely possible that JP bombing doesn't work in open space because ships are able to detect the energy spike of a point forming and get out of the way in time.
 
emperorpenguin said:
you're right though it didn't try to open its own jump point, odd really...

How's so? You open jump point, come out, then you have to manouver into the gate to blow it out...

Jump points aren't accurate so you open jump point near the gate but could end up scarily distant. With squadron of starfuries chasing you it's MUCH safer to simply open jump GATE and use that to get to where you want with pin-point accuracy :D Let the target guide you...
 
tneva82 said:
emperorpenguin said:
you're right though it didn't try to open its own jump point, odd really...

How's so? You open jump point, come out, then you have to manouver into the gate to blow it out...

Jump points aren't accurate so you open jump point near the gate but could end up scarily distant. With squadron of starfuries chasing you it's MUCH safer to simply open jump GATE and use that to get to where you want with pin-point accuracy :D Let the target guide you...

no I meant why blow the engines inside the jump gate when opening a jump point inside the jump gate would cause a much bigger bang, or so you'd think
 
tneva82 said:
But then again it wasn't attempting bonehead. It was trying to come from the gate and with own jump engines going critical go BOOM! inside the gate which would destroy the gate in process..

I just rewatched this scene to get a starfury vs Vorchan size comparison and tneva the Vorchan WAS doing a bonehead.
Corwin says the jump engines are powering up and Lochley says "they'll try and open a jump point inside the gate and blow it to hell"

so chalk up a second bonehead maneuver
 
Well it wasn't a proper bonehead, the bonehead manoeuvre is one where the intent is to escape the resulting shockwave, that Vorchan had no such intent.

LBH
 
Well if you're going to get technical the original intent behind the manoeuvre was the executing ship would escape, when they realised current EA vessels couldn't pull it off, that was probably when it got the name.

LBH
 
As far as changes to JPB goes, I know they made it tougher to pull off but it seems like it still might be somewhat easy for an experienced crew. Wouldnt it have been better to maybe include some of the restrictions seen in ITB?
For example, as it has been mentioned the EA were lured into the asteroid field where they wouldnt be able to manoeuvre. So what if the damage from a JPB occured at the end of the movement phase. Ships that can manoeuvre out of the way no harm done, ships that are hit with a running adrift crit and dont move until the end of turn phase (if im understanding it correctly), well your just outta luck. Perhaps even have ships in an asteroid field reroll the crew quality check to avoid asteroids since they are pulling off a manoeuvre to get out of the blast area of a JPB and may run right into an asteroid instead.

That way it would make JPB rarer and if you want to keep a ship in Hyperspace for several turns waiting for a big ship to get hit with that crit then have fun fighting shorthanded for awhile.
 
A pity really, it seems that way fits better with as it appeared on screen as more of a trap manoeuvre. Well I may suggest it to my group as a house rule.
 
Methos5000 said:
As far as changes to JPB goes, I know they made it tougher to pull off but it seems like it still might be somewhat easy for an experienced crew.

50/50 chance for a Crew Quality 6, and you need a Scout on board.

It's not a sure thing, whether or not you think it's too easy is subjective I suppose.

LBH
 
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