Jump point bomb fixes

How should jump point bombs be fixed?

  • They are fine as they are! Leave them alone!

    Votes: 0 0.0%
  • Changes as in 2e preview: must have AJP, scout on table, CQ10 check

    Votes: 0 0.0%
  • Each ship must come out of its own jump point

    Votes: 0 0.0%
  • Each ship must come out of its own JP but you don't have to specify which is which when the JP is cr

    Votes: 0 0.0%
  • Only possible by CQ6 ship in an asteroid field

    Votes: 0 0.0%
  • Only possible by the Drala Fi

    Votes: 0 0.0%
  • Should only be used in specific scenarios

    Votes: 0 0.0%
  • BAN IT!

    Votes: 0 0.0%

  • Total voters
    0
lastbesthope said:
katadder said:
everytime a JP is poened in B5 a ship comes out with a second or 2. they never open a JP and dont bother bringing anything out.

There is one instance of a JP being opened and nothing going through it, deliberately anyway.

The bonehead manoeuvre in Matters of Honour. A very special case, but there you are.

The Ws comes through the Markab gate and opens a JP (looks to be yellow so R->H JP) within the gate's JP.

LBH
(Advocate on retainer to N Nickleby :lol: )

Which only leads to the argument of "If JPB's are in the game, why isn't the Bonehead?"

*ducks for cover*
 
I believe Sheridan said that it had been only tried in simulation and the ship attempting it could never escape the blast itself. Of course, White Stars are far faster than any 3rd Age EA ship.
 
Iain McGhee said:
I believe Sheridan said that it had been only tried in simulation and the ship attempting it could never escape the blast itself. Of course, White Stars are far faster than any 3rd Age EA ship.
I think Ivanova said that when Sheridan suggested doing it :)
 
It was still done in Babylon 5 as many times as a JPB was, and with more ships being as nippy as a White Star being released, it starts becomming a viable option for some fleets and even as a good suicide tactic for ships that are nearly dead that aren't fast enough to outrun the blast.
 
thePirv said:
It was still done in Babylon 5 as many times as a JPB was, and with more ships being as nippy as a White Star being released, it starts becomming a viable option for some fleets and even as a good suicide tactic for ships that are nearly dead that aren't fast enough to outrun the blast.

wrong it was done TWICE so more often! :lol:

it was described as something of a war crime though
 
thePirv said:
It was still done in Babylon 5 as many times as a JPB was, and with more ships being as nippy as a White Star being released, it starts becomming a viable option for some fleets and even as a good suicide tactic for ships that are nearly dead that aren't fast enough to outrun the blast.

And which would require blowing up expensive jump gate. Or sacrifice of 2 vessels. And enemy ships would notice them attempting and so would just blow the ships and with that jump point generators.

Not viable tactic for every day use. Only reason why it worked now was that a) it was unexpected b) shadow ship didn't have time to realise what was happening as it just came into real space as it went "boom".

In game terms there's no chases from hyperspace to real space which is only case where it can realisticly work(assuming you have suitable jump gate available) so that's for specific scenario.

Rules being: "Deploy ships, jump gate explosion, everything destroyed if it's not white star on all ahead full".

Done :D
 
tneva82 said:
thePirv said:
It was still done in Babylon 5 as many times as a JPB was, and with more ships being as nippy as a White Star being released, it starts becomming a viable option for some fleets and even as a good suicide tactic for ships that are nearly dead that aren't fast enough to outrun the blast.

And which would require blowing up expensive jump gate. Or sacrifice of 2 vessels. And enemy ships would notice them attempting and so would just blow the ships and with that jump point generators.

Not viable tactic for every day use. Only reason why it worked now was that a) it was unexpected b) shadow ship didn't have time to realise what was happening as it just came into real space as it went "boom".

In game terms there's no chases from hyperspace to real space which is only case where it can realisticly work(assuming you have suitable jump gate available) so that's for specific scenario.

Rules being: "Deploy ships, jump gate explosion, everything destroyed if it's not white star on all ahead full".

Done :D

Most of the argument you've just made has been made against the JPB, but I remember you defending it, so why this sudden change of opinion? And does this mean that you're now against the JPB?

Also, there doesn't need to be a chase from Hyperspace to Realspace. The violent destruction of a Jump Gate and the potential devastation to a fleet is what would make this tactic useful, particularly in campaign games.
 
emperorpenguin said:
thePirv said:
It was still done in Babylon 5 as many times as a JPB was, and with more ships being as nippy as a White Star being released, it starts becomming a viable option for some fleets and even as a good suicide tactic for ships that are nearly dead that aren't fast enough to outrun the blast.

wrong it was done TWICE so more often! :lol:

it was described as something of a war crime though

No it was done once. If your refering the Centauri blowing up a jump gate later on that wasnt a bonehead maneuver that was just using nukes to destroy the jump gate.
 
Locutus9956 said:
No it was done once. If your refering the Centauri blowing up a jump gate later on that wasnt a bonehead maneuver that was just using nukes to destroy the jump gate.

nukes? where do you get nukes from? :? it was using its jump engines to do a bonehead
 
or trying to anyway, it got blown up before it was properly into the gate. that and they had moved the struts further apart too.
 
where do you get the jump engines thing from? They implied it was loaded with explosives. Its a freighter which probably doesnt even HAVE its own jump drive.
 
thePirv said:
Most of the argument you've just made has been made against the JPB, but I remember you defending it, so why this sudden change of opinion? And does this mean that you're now against the JPB?

JPB doesn't require such specific requirements(like expendable jump gates(none are by default expendable. Those are EXPENSIVE) and enemy unaware of what you are attempting to do) as Bonehead manouver does.

Also, there doesn't need to be a chase from Hyperspace to Realspace. The violent destruction of a Jump Gate and the potential devastation to a fleet is what would make this tactic useful, particularly in campaign games.

You try it while on board and you think enemy scanners won't pick what you are trying to do? And you think that won't...Oh I don't know...Cause whole fleet blast the ship(and the neccessary jump point generator inside it) to pieces?
 
Locutus9956 said:
where do you get the jump engines thing from? They implied it was loaded with explosives. Its a freighter which probably doesnt even HAVE its own jump drive.

a) it seemed to be vorchan. Heck they refered to it as centauri WAR CRUISER and specifically mentioned weapons are off. I didn't know Centauri's were advanced enough that their freighters can be called war cruisers :lol:
b) B5 characters mentioned jump engines going toward critical.

But then again it wasn't attempting bonehead. It was trying to come from the gate and with own jump engines going critical go BOOM! inside the gate which would destroy the gate in process.

Reactor overload :D

No bonehead manouver. Simply self-destructing middle of that expensive(and probably relatively fraqile) gate.
 
Ah yes I remeber now I knew it wasnt a bonehead and they were just going to blow the gate up but I couldnt exactly remember the details. :P
 
Locutus9956 said:
Ah yes I remeber now I knew it wasnt a bonehead and they were just going to blow the gate up but I couldnt exactly remember the details. :P

Well I happened to watch that episode yesterday :D
 
tneva82 said:
JPB doesn't require such specific requirements(like expendable jump gates(none are by default expendable. Those are EXPENSIVE) and enemy unaware of what you are attempting to do) as Bonehead manouver does.

You can't say this for definite (with the exception of the Jump Gate being a requirement obviously). The only time a JPB is seen in the show, the EA are entirely unaware of it until it starts to happen. They are stuck in an asteroid field so the cannot manouver away, which implies that the JPB is just as restricted in execution as the Bonehead.

You try it while on board and you think enemy scanners won't pick what you are trying to do? And you think that won't...Oh I don't know...Cause whole fleet blast the ship(and the neccessary jump point generator inside it) to pieces?

Again, the same arguments have been made about the JPB that a jump point forming is detectable so ships should have the chance to move out of the way before being hit by the JPB.


Even the fact that the "Bonehead" has a name directly referenced in the show should count for something (whereas the JPB was never directly named iirc, though I could be wrong on that)
 
thePirv said:
They are stuck in an asteroid field so the cannot manouver away, which implies that the JPB is just as restricted in execution as the Bonehead.

Asteroids added post-bomb chaos yes. But in case you didn't notice the damage from jump point opening next to ship did not come from asteroids...

Asteroids were tactical advantage. Not required for the damage.
 
Locutus9956 said:
where do you get the jump engines thing from? They implied it was loaded with explosives. Its a freighter which probably doesnt even HAVE its own jump drive.

it was a VORCHAN! where do you get freighter from?
 
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