Putting your 2 points together... why can't that Omega open a jump point from hyperspace in its rear arc, then go through the Hermes' jump point in front of it?Ripple said:And on the fluff, I absolutely agree that the 'you have to have the jp in your front arc' is bogus. We clearly see ships opening jump points and then doing the stop and pivot maneuver to enter them. A jump point should simply stay open the three turns once opened as long as you stay within range.
BUT....and yes its a big one...that does not in any way support the idea that my fleet in hyperspace should be able to freely enter any jump point facing any direction as if they did not exist before the move. They still had some formation in hyperspace and they still had to be somewhat near those jump points. Maybe whitestars could pull off the maneuvers necessary to flip from one side of the table to the other and come in from opposite their original heading, but I just have trouble seeing say an Omega pull off the stunt.
