Got bored this afternoon and decided to design a few ships just for fun...
Decided that, for the heck of it, I'd design a 6-parsec, 100-ton scout-type ship, in case such a need ever came up. It was supposed to have excellent sensors, a decent-to-advanced computer which would also be jump-specialised and ECM-hardened, figuring that such a ship would be military. I was planning to use drop-tanks to provide the initial jump and then the internal tanks for the return trip to make the fast-cycle possible.
I was also planning, if possible, to add the Stealth, Stealth Jump and Fast-Cycle Jump Drive, figuring that the ship might be sent to spy on enemy fleets for intelligence-gathering missions and might need to get out of there in a hurry (the ship would already cost a lot, given the small size, so would make sense to keep it alive if possible).
The trouble is... the class C J-drive takes up 20 tons. The class C P-plant takes up 10... the bridge takes up 10. The ship needs at LEAST 66 tons of fuel to jump, doesn't it? So a basic J-Drive C ship is already over-tonnage with just the essentials, even without other necessities like crew quarters, electronics, etc.
Anything I've overlooked? Have I overlooked something in High Guard or another book? I can't have 2 drop-tanks, so I'm guessing that the ship would need to use drop tanks just to jump the full 6 parsecs so could only carry fuel for lesser jumps (4 would seem the maximum).
The ship was just done "because it was supposed to be possible", but it's seeming like it can't be done right now.
Edit: just managed it - the ship's now an unmanned, unthrusted courier ship (presumably the navigator boards the ship with the course plotted on a data crystal or plots it on-board, before leaving the ship to board the tender and, when the tender is at a safe distance, triggering the jump. Presumably also, another tender retrieves the ship at the other end... there's no cargo space, so I'd assume that it would be used for very urgent mail and the mail storage device would be stored in the corridor behind the bridge or in the airlock...
The only other thing I can think of doing is blagging it and replacing the bridge with a 2-seat cockpit and having a single double occupancy stateroom right behind it along with a little storage space and basically having it like one of the WWII or modern bombers where you can squeeze out of the cockpit and go into the back - presumably it would be the case that the crew would take turns on watch.
Decided that, for the heck of it, I'd design a 6-parsec, 100-ton scout-type ship, in case such a need ever came up. It was supposed to have excellent sensors, a decent-to-advanced computer which would also be jump-specialised and ECM-hardened, figuring that such a ship would be military. I was planning to use drop-tanks to provide the initial jump and then the internal tanks for the return trip to make the fast-cycle possible.
I was also planning, if possible, to add the Stealth, Stealth Jump and Fast-Cycle Jump Drive, figuring that the ship might be sent to spy on enemy fleets for intelligence-gathering missions and might need to get out of there in a hurry (the ship would already cost a lot, given the small size, so would make sense to keep it alive if possible).
The trouble is... the class C J-drive takes up 20 tons. The class C P-plant takes up 10... the bridge takes up 10. The ship needs at LEAST 66 tons of fuel to jump, doesn't it? So a basic J-Drive C ship is already over-tonnage with just the essentials, even without other necessities like crew quarters, electronics, etc.
Anything I've overlooked? Have I overlooked something in High Guard or another book? I can't have 2 drop-tanks, so I'm guessing that the ship would need to use drop tanks just to jump the full 6 parsecs so could only carry fuel for lesser jumps (4 would seem the maximum).
The ship was just done "because it was supposed to be possible", but it's seeming like it can't be done right now.

Edit: just managed it - the ship's now an unmanned, unthrusted courier ship (presumably the navigator boards the ship with the course plotted on a data crystal or plots it on-board, before leaving the ship to board the tender and, when the tender is at a safe distance, triggering the jump. Presumably also, another tender retrieves the ship at the other end... there's no cargo space, so I'd assume that it would be used for very urgent mail and the mail storage device would be stored in the corridor behind the bridge or in the airlock...
The only other thing I can think of doing is blagging it and replacing the bridge with a 2-seat cockpit and having a single double occupancy stateroom right behind it along with a little storage space and basically having it like one of the WWII or modern bombers where you can squeeze out of the cockpit and go into the back - presumably it would be the case that the crew would take turns on watch.