Condottiere
Emperor Mongoose
Probably need to expand settlement in the outer system, so that the Corsair has a more target rich environment.
Fovean said:CT Supplement 4 Citizens of the Imperium had pirates as a career choice for players, right next to Belters. First two career choices in the book.
AndrewW said:Fovean said:CT Supplement 4 Citizens of the Imperium had pirates as a career choice for players, right next to Belters. First two career choices in the book.
So does MGT Alien Module 1: Aslan Outlaw (Pirate, Raider, Thief).
Alien Module 2: Vargr has Corsair (Raider, Pilot, Reaver).
Answer to the Navy: "Cause your not doing a good enough job in protecting us from pirates! Since I don't want my starship stolen or its contents plundered, I have to have weapons to defend myself, as I don't want to be taken hostage either! Don't like it? Then maybe you should beef up your antipiracy patrols instead of bothering honest merchants like me!"Meanderer said:Well, we've seen all kinds of silly things added to the game over the years, including Mongoose books/supplements that have specially designed ships for bounty hunters or for prisons to use hunting down escaped prisoners.
As if prison breaks are so common and successful that prisons must include millions of credits in their budgets for acquiring and maintaining ships to hunt down escapees. As if our prisons are responsible for tracking down escapees. They may send a ship's boat out that they use for prisoner transfers (maybe having some armament) but would most likely turn to law enforcement (local authorities, subsector navy, Imperial navy) to be on the lookout for the escapee.
Or bounty hunters would want to have a ship that screams "bounty hunter" so their targets can see them coming. A modified scout courier would be a much better ship (aren't the Type S scouts the VW Beetles of space?)
I thought the Night's Dawn series had a fairly good depiction of piracy - an armed merchant vessel whose owner was having trouble keeping up with the bills takes advantage of an opportunity to attack another merchant ship and take its cargo. Piracy being a crime of opportunity it is not a full time occupation but a supplement to other sources of income. It makes sense for a merchant vessel to be armed on/near the frontier so weapons could be claimed to be for self defense purposes. Maybe the crew is skewed towards personnel with a mercenary background or navy/army veterans who aren't so picky about where the money comes from. Makes for crew that are more disciplined and capable in a shipboard firefight than the typical merchant crew. Maybe more mercenaries posing as passengers. But this costs more to operate the ship then and puts more pressure on the captain to find other sources of income (hiring on for odd jobs for patrons, for example). Using a merchant vessel as a basis for a pirate vessel has disadvantages (may not have any speed advantage over the target vessel) but has advantages (steal the cargo. forge bills of sale and/or bills of lading. claim it is a legitimate cargo you or one of the passengers owns).
Some of you may have noticed that the description of the merchant vessel with more guns and more combat experienced crew also pretty much describes a lot of Traveller character groups. A group of PCs and NPCs travelling in a merchant vessel may look quite suspicious to a subsector navy patrol trying to track down a pirate ship posing as a merchant. "Please explain why you have ACRs on board?"
Tom Kalbfus said:Answer to the Navy: "Cause your not doing a good enough job in protecting us from pirates! Since I don't want my starship stolen or its contents plundered, I have to have weapons to defend myself, as I don't want to be taken hostage either! Don't like it? Then maybe you should beef up your antipiracy patrols instead of bothering honest merchants like me!"
Meanderer said:Merchant captain's word against his,