I've written up some traffic control rules to handle jumping. It seems that it's a chaotic event, and while you aren't supposed to be able to jump in on-top of another object, it still seems the total randomness and very messy.
I need to find my write-up, but it works like this - each world sets up a series of 'boxes' about 50,000 cubic km. Each box is an arrival point. there are 100km 'lanes' between the boxes that ships are to traverse inbound to the planet, and once they reach the 100D limit traffic flow and control is up to local traffic control (if present), or the individual ships. Each planet that is in range of the arrival world has it's own set of boxes, and ships departing from a world are either assigned an arrival box, or they would pick one based on dates. Each box is reserved to the jumping ship for a 48hr window to allow for the randomness of jump space. The arrival worlds can continue to add in boxes further away from orbit for as much expected traffic as they think they'll need. It's space, and it's big. Plus they can control how many slots each planet in range gets, so that helps too.
Ships that are jumping out would follow specific routes to avoid the inbound traffic, and once the were beyond the 100D limit they would be free to jump. There would be a number of corridors for them to take, so traffic probably would never be an issue, and if it were, traffic control could control the departure speeds like air traffic controllers do today and efficiently handle the lanes.
Military traffic would have it's own reserved arrival/departure areas (probably above/below the eliptical plane) that lets them jump in and out on their own without any input or knowledge from traffic control. Again, space is big so having a few million cubic kilometers to play with is nothing.
I think I even have illustrations, if anyone is interested.
I need to find my write-up, but it works like this - each world sets up a series of 'boxes' about 50,000 cubic km. Each box is an arrival point. there are 100km 'lanes' between the boxes that ships are to traverse inbound to the planet, and once they reach the 100D limit traffic flow and control is up to local traffic control (if present), or the individual ships. Each planet that is in range of the arrival world has it's own set of boxes, and ships departing from a world are either assigned an arrival box, or they would pick one based on dates. Each box is reserved to the jumping ship for a 48hr window to allow for the randomness of jump space. The arrival worlds can continue to add in boxes further away from orbit for as much expected traffic as they think they'll need. It's space, and it's big. Plus they can control how many slots each planet in range gets, so that helps too.
Ships that are jumping out would follow specific routes to avoid the inbound traffic, and once the were beyond the 100D limit they would be free to jump. There would be a number of corridors for them to take, so traffic probably would never be an issue, and if it were, traffic control could control the departure speeds like air traffic controllers do today and efficiently handle the lanes.
Military traffic would have it's own reserved arrival/departure areas (probably above/below the eliptical plane) that lets them jump in and out on their own without any input or knowledge from traffic control. Again, space is big so having a few million cubic kilometers to play with is nothing.
I think I even have illustrations, if anyone is interested.