A few of us played a one shot scenario last night that I wrote myself.
The perps were fairly average, with most of the stats being lifted from the Cursed Earth book.
The Judges for the most part were seasoned Judges with one or two terms under their belt.
Firefights were over before the perps got a chance to act - either stumm and sonic pulse, or just straight into hostile action with HE/ Incendiary, Heat Seeker. In about 11 or 12 perps, I think one of them got a shot off.
And what is that formidable presence thing? One Judge used it - 11inf = 11 minutes that the perps are "frozen to the spot"? Is that right?
I don't really want to have to ramp up my npcs but it seems unless I want to run some kind of superhero game it's kind of looking that way.
What are peoples experiences of Judges in firefights? Any thoughts?
I've played a few sessions of normal Mongoose traveller and the firefights have been fairly well balanced between the players and NPCs. I've also played the Games Workshop rules (recently) and liked that way of doing it..
The perps were fairly average, with most of the stats being lifted from the Cursed Earth book.
The Judges for the most part were seasoned Judges with one or two terms under their belt.
Firefights were over before the perps got a chance to act - either stumm and sonic pulse, or just straight into hostile action with HE/ Incendiary, Heat Seeker. In about 11 or 12 perps, I think one of them got a shot off.
And what is that formidable presence thing? One Judge used it - 11inf = 11 minutes that the perps are "frozen to the spot"? Is that right?
I don't really want to have to ramp up my npcs but it seems unless I want to run some kind of superhero game it's kind of looking that way.
What are peoples experiences of Judges in firefights? Any thoughts?
I've played a few sessions of normal Mongoose traveller and the firefights have been fairly well balanced between the players and NPCs. I've also played the Games Workshop rules (recently) and liked that way of doing it..