I have found that my players are developing certain styles which is great, but I'm a little concerned about one of my players. He is ignoring skills that would help him to arrest anyone, and instead of making himself very combat oriented. He then plays in a very aggressive fashion, but I'm struggling to find a good way to make him behave a bit better. Nothing wrong with a bit of violence, but I think he sometimes thinks he is Dredd and can get away with the things Dredd does.
Spoilers below from Full Eagle Day:
An example, was that a suspected perp (only had the word of other people and the fact that he ran) was running away from them and ran around a corner, jumping into his hovercar. By the time the Judges got to the corner, the perp was taking off in his hovercar from his landing platform outside his office. Now, what I was expecting the judges to do was to call for a H-Wagon to bring the perp back, but instead, my aggressive judge rapid fires hi-ex at the engine of the hovercar! Understand that hovercars only have 40 hit points. He got extremely lucky by getting good enough rolls to hit the car with all three shots (could have have major problems if he'd missed and hit civilian traffic) but also hitting for low enough damage that the car crash landed with 4 hit points remaining.
Does anyone have any suggestions on how I can bring my player to better understand life as a Judge? I am reinterating the section from the manual on "To be a Judge" and hoping that will have some effect.
Arabin
Spoilers below from Full Eagle Day:
An example, was that a suspected perp (only had the word of other people and the fact that he ran) was running away from them and ran around a corner, jumping into his hovercar. By the time the Judges got to the corner, the perp was taking off in his hovercar from his landing platform outside his office. Now, what I was expecting the judges to do was to call for a H-Wagon to bring the perp back, but instead, my aggressive judge rapid fires hi-ex at the engine of the hovercar! Understand that hovercars only have 40 hit points. He got extremely lucky by getting good enough rolls to hit the car with all three shots (could have have major problems if he'd missed and hit civilian traffic) but also hitting for low enough damage that the car crash landed with 4 hit points remaining.
Does anyone have any suggestions on how I can bring my player to better understand life as a Judge? I am reinterating the section from the manual on "To be a Judge" and hoping that will have some effect.
Arabin