Jet-Age Character Creation circa 1953

You know Nixon was never bothered about keeping things secret, all those tape recordings... :)

Majestic 12 - not this time, I've got something else in mind... Project Pounce.
 
F33D said:
Jame Rowe said:
I would use the Gunnery skill as, IIRC, that covers artillery and starship weapons. Makes sense to use it for fighter-plane weapons.

Only if you consider that the skill set needed for artty is the same as that needed for a machinegun...

My reason is that you're using an MG mounted on a fighter-plane to fire against other fighter planes, plus missiles too.
 
Jame Rowe said:
F33D said:
Jame Rowe said:
I would use the Gunnery skill as, IIRC, that covers artillery and starship weapons. Makes sense to use it for fighter-plane weapons.

Only if you consider that the skill set needed for artty is the same as that needed for a machinegun...

My reason is that you're using an MG mounted on a fighter-plane to fire against other fighter planes, plus missiles too.


?? MG's are nothing like arrty. A MUCH closer skill is gun combat
 
Of course the invaders can't have too much of a TL advantage on the USAF, they'll probably be TL 9 ... With jump drive, lasers, anti-gravity and manoeuvre drive.
 
Mithras said:
Of course the invaders can't have too much of a TL advantage on the USAF, they'll probably be TL 9 ... With jump drive, lasers, anti-gravity and manoeuvre drive.

You can cherry pick the tech and not go solidly with the tech level.

They could have gravatic drives but be coming from a huge sublight ship that has broken down out by one of the gas giants. They could have missiles but not lasers giving them a huge range advantage but once those US fighters get close they cannot hit them making the fights much more even if the US airforce can close quickly. Or they could have lasers that are fixed spectrum so useless in storms and rain (maybe where they come from is very dry and they have no knowledge of rain).

Finding out what tech they have becomes part of the game as does learning the limitations of the powerful alien ships and weapons.
 
I definately agree, the game will be set of problems, trying to determine weaknesses and solutions to the invaders.

As far as alternate, it diverges in early 1953, after the big flying saucer flap over Washington in 1952. Colonel Matheny of Kirtland AFB proposed a UFO pursuit squadron of Starfires fitted with cameras, there was even proposal to try shooting them down (Project Pounce). We go with that and assume it gets the go-ahead, so historical up to 1953 when the game begins, then anything's possible...
 
Mithras said:
I definately agree, the game will be set of problems, trying to determine weaknesses and solutions to the invaders.

As far as alternate, it diverges in early 1953, after the big flying saucer flap over Washington in 1952. Colonel Matheny of Kirtland AFB proposed a UFO pursuit squadron of Starfires fitted with cameras, there was even proposal to try shooting them down (Project Pounce). We go with that and assume it gets the go-ahead, so historical up to 1953 when the game begins, then anything's possible...

X-COm and the UFO games :wink:

In the start game you have conflicting aims, fast camera jets chasing them for as many pictures and as much data as possible while the fighters are trying to shoot the same saucers down. Scientists shouting not to damage the ships, generals shouting to blow up the invaders.

Then there is all the research if the airforce manage to shoot one down.

You can have players create alternate characters as army, marines and scientists who go in to investigate the downed UFOs and become more involved in the later game with alien bases and ground operations.

Your pilots get to play with the new experimental weapons and craft to face the UFO threat. "Welcome pilots, today you get to test the mark 1 in flight booster rocket pack that is fitted to your inner bomb mounts. Safe, of course its safe, those rockets ignited every time in the lab" :twisted:

Clearly you need to spend a week or two playing the old (and new) X-Com and UFO games to get ideas :lol:
 
This sounds similar to Harry Turtledove's "Into the Balance" books. He set the alien invasion during WW2, but a similar idea to what you are proposing.

His aliens weren't much more advanced than we are now, so you had Spitfires against F-22's essentially.
 
The psychology and weaknesses of The Race's society were what kept them from outright winning. Well that and that they wanted to colonize Earth and needed to keep it in good shape for the colonization fleet which was only 20 years behind them.

Another whimsical read on old tech beating new tech is The Seventh Carrier by Peter Albano. Came out mid to late '80s. Basic story I remember, WWII Japanese aircraft carrier gets iced in the Arctic, does not hear or does not believe the surrender. Some decades later the ice thaws enough to let them out. The much older surviving crew of holdouts sets sail looking for bear. With a fully loaded and supplied vintage WWII carrier. And yes, the Zeros are beating jet fighters. Something about turn ratios.

Read it a long time ago so don't hit me. I only read it, I did not write it.
 
OK I had to Wiki to find it. Found under Japanese holdout. Laugh or cry:

The novel The Seventh Carrier, written by Peter Albano in 1983, describes a situation where a fictitious Yamato class battleship-turned aircraft carrier named Yonaga and its crew were trapped in a secret base in Siberia's Chukchi Peninsula just before Operation Z was to be launched in 1941. Trapped there until 1983, the remaining crew escaped with their ship and launched an attack on the forty-second anniversary of their comrades' attack, causing considerable damage even with antiquated aircraft and bombs against then-modern attack helicopters and jet fighters.
 
The invaders as I have envisaged them are body snatching aliens that could not survive on Earth, instead being more comfortable on a world with crushing atmosphere. Although very logical and cold, they are capable of violence but have not created weaponry or have any form of warfare.

The reasons for a secret invasion are: they want the bodies intact as well as the infrastructure. And secondly they have no real ability to wage total war. The invaders and their flying saucers are more akin to scout ships, research vessels and science ships. When faced with overwhelming aggression from the USAF they invaders have to improvise, using probes as improptu missiles and turning geology heat guns into anti-personnel weapons. Their craft are grav-vehicles, similar in performance to G-Carriers, etc, able to carry out jinks but no kinky manouvres (not all the time anyway..), but nothing too amazing. And without armour, super shields and laser defences, they can be shot down.
 
middenface said:
How about Aircraft Combat. Like Gun Combat ?

For laughs I quickly knocked up an F86 (very quick) Text from Wiki

What software are you using for that - or is it just an image template?
 
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