Is RuneQuest Broken? Here's Why...

GbajiTheDeceiver said:
One other thought - "both fail lowest wins" is also a flawed mechanic, as it penalises the person with the higher skill. This is, IMO, even worse than halving, as it is far more likely to occur in general situations.

And if you drop that rule then halving works much better. That is what I am going to do. (... of course I just like situations where both fail - it will cause all kinds of interesting effects).

I also might use criticals in opposed rolls as well.
 
Ok, so if you don't use the halfing rule in combat then what is the difference between someone who has a 96% weapon rating and someone with a 196% weapon rating? In combat are they not essentially the same (a success on anything lower than 95)?
 
Don Allen said:
Ok, so if you don't use the halfing rule in combat then what is the difference between someone who has a 96% weapon rating and someone with a 196% weapon rating? In combat are they not essentially the same (a success on anything lower than 95)?

The 196 skill rating can wear full plate (-42%) and make a precise attack (-40%) and still have a 95% chance of a successful attack.

He can even take another negative modifier or two. :)
 
Ahh, I got you. Thats cool. Your basically raising weapon skill so you can take more negative modifiers without being so negatively affected. To put it into more realistic terms the character is getting better, not at hitting, but hitting from horseback, or in armor, or in the dark, etc. He is now learning how to fight in adverse situations.
 
Don Allen said:
Ahh, I got you. Thats cool. Your basically raising weapon skill so you can take more negative modifiers without being so negatively affected. To put it into more realistic terms the character is getting better, not at hitting, but hitting from horseback, or in armor, or in the dark, etc. He is now learning how to fight in adverse situations.

Yeah. You get things to do with the extra skill points.

I at first thought the 42% encumbrance penalty for full plate was pretty excessive.

One of the complaints around the board is that a character can start with a weapon skill of 80 pretty easily (up to 91 actually).

Put the two of them together and it seems more sensible.

Wait a minute....

Broke + Broke = Fixed! The Double Negative rules apply!
 
Rurik said:
Don Allen said:
Ahh, I got you. Thats cool. Your basically raising weapon skill so you can take more negative modifiers without being so negatively affected. To put it into more realistic terms the character is getting better, not at hitting, but hitting from horseback, or in armor, or in the dark, etc. He is now learning how to fight in adverse situations.

Yeah. You get things to do with the extra skill points.

I at first thought the 42% encumbrance penalty for full plate was pretty excessive.

One of the complaints around the board is that a character can start with a weapon skill of 80 pretty easily (up to 91 actually).

Put the two of them together and it seems more sensible.

Wait a minute....

Broke + Broke = Fixed! The Double Negative rules apply!

Or you could go without the armor and do precise attacks to ensure that the other guy doesn't get anything for his armor. That gives you 2% edge and 9000 more SP in you coinpurse (or 2,700 SP and Protection 6)
 
atgxtg said:
Or you could go without the armor and do precise attacks to ensure that the other guy doesn't get anything for his armor. That gives you 2% edge and 9000 more SP in you coinpurse (or 2,700 SP and Protection 6)

I don't talk to people with yellow N's on their chest. Your a "Neg".

It can only make them suspicious of me.

(But the armor sure is nice when when a blow actually lands on you...)
 
We better get politically correct around here and say 'people of opposing viewpoints' or some such. I'm serious, now.

Not. It's too silly.
 
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