Is it a good enough fleet for Darokyun too weak?

JMISBEST

Mongoose
I'm thinking of writing A Traveller Story for A Sci-Fii loving Friend of mine that like's Stories but dislikes RPG's, it'll basically tell the story of The Pirates of Drinax Campaign from Darokyn's Point of View and want to know if you think its a good enough fleet for Darokyn to have at around the rough point in the campaign were it the 3rd part ends and the 4th part stops and want to know if you think the following fleet is to small for him to have around The Year 1,125? or after almost 52 years as A Pirate

It is made up of the following ships. 41 200 ton, 21 100 ton, 9 600 ton, 7 400 ton, 4 300 ton, 1 500 ton, 1 800 ton, 1 1,000 ton, 1 1,200, 1 1,500 ton, 1 1,600 ton, 1 2,000 ton, 1 Custom Build 2,300 ton Version of The Corsair, his 2nd in command's Personnel Ship -A Custom Build 3,000 ton Version of The 8,000 ton Ritchey and his Flagship -A Custom Build 4,400 ton Version of The 2,000 ton Escort Carrier
 
Old School said:
Yes. Be sure to post your story here when it’s complete.

I sadly can't do that as I'd almost finished it a mere 3 minutes ago, due to how tired I was accidentally deleted the only copy and won't find the time for months, likely ever, to write it all again. Sorry
 
Old School said:
I don’t believe you. Quit lying or quit posting.

Why do you enjoy harassing users?

There are better ways to say what you want to say.
 
Old School said:
I’m not harassing. I’m calling out a troll who repeatedly abuses the goodwill of the members of this forum.

If you consider this user a troll, I consider you insensitive and toxic. If it was really about abusing good will you could block the user and/or forget about it, and/or complain to moderators, yet you insist on posting insulting messages.
 
As usual, your projected fleet is far too large. A pirate with that sort of force at his disposal would be able to cause enough of a nuisance to be worth smashing. If he doesn't use it, he can't support it because it's not generating revenue, but that many ships making attacks will cripple the local trade lanes and cause the big powers to do something. Probably that something would be along the lines of putting a handful of destroyers into the region whilst collecting intelligence, then sending a task force to take out a concentration or base.

This force is too big to stay under the response threshold, and too small to survive the response that it will generate.
 
M J Dougherty said:
This force is too big to stay under the response threshold, and too small to survive the response that it will generate.

That raises an interesting point about Drinax campaigns. The players are supposed to build a fleet, and the campaign envisions those fleets potentially getting pretty large before the blockade and final conflict. Too large might be a problem.
 
That's what the Sindalian transponder codes are for, and the fees that go with it. Once a ship is transmitting the code that they paid the transport tax, they do not get attacked. It slowly turns the pirates into Customs agents. :)
 
And with a fleet that large the pirate should become a merchant prince and escort ships along the route and make money from the spec trade and freighter fees. As is the fleet is ripe for assassination efforts or an Imperial punitive fleet.
 
PsiTraveller said:
That's what the Sindalian transponder codes are for, and the fees that go with it. Once a ship is transmitting the code that they paid the transport tax, they do not get attacked. It slowly turns the pirates into Customs agents. :)

Man, now you've got my Pirates rolling for Admin skill checks. Not what we signed up for!
 
This is what happened historically. Pirate fleets in the South China Sea got bought out to become offical navies. They'd go where the money was....
 
It is what my group did in the Drinax campaign I ran. The group actually only attacked the pirates that did not follow their plan. The group "hired" or subcontracted Darokyn to enforce the Sindalian transponder idea, and attack Aslan along the route. Safe convoys for trade were arranged. Oleb got his cut of course and made more from trade and fuel than from piracy.

Now I had more of an Aslan threat element in my game, they were the evil horde ready to run amok. So other campaigns may be different.

And at no point did we have as many ships as JMISBEST, and not a single portfolio to be seen.
 
Most smart Chinese regimes tend to assess the socio-economic political impact of military options, and sometimes just pay off irritants, usually the really organized and aggressive horsed nomads; that pirate deal was exceptional, and it was during a period of political and military weakness, especially naval.

Since the Mediterranean was Rome's primary transport nexus, piracy wasn't tolerated.

As regards to the Royal Navy, piracy suppression was their primary means of life fire exercises.

Apparently, the difference between Scandinavian traders and a Viking raiding party is how well armed and prepared the locals are.
 
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