Needs a severe beating with the nerf-bat.
Currently it is trivially easy to disable a ship with a few ion barbettes. With a few Ion bays, a capital ship can easily disable an entire fleet.
As we had discussed, rather than making ion-weaponry the must have of space combat, and changing the feel from destructive engagements to boarding-battles and capture fests, some changes are required. Consider:
a) Reducing range significantly (this alone wont do the trick)
b) Military vehicles having some sort of near-foolproof defense. You shouldn't have military vessels being so easily disabled - perhaps Radiation shielding makes them immune to Ion-weaponry.
I honestly dont think it has place in main-stay engagements, it should be that sneaky pirate tool but not something that is guaranteed to work - let alone in a single hit.
Currently it is trivially easy to disable a ship with a few ion barbettes. With a few Ion bays, a capital ship can easily disable an entire fleet.
As we had discussed, rather than making ion-weaponry the must have of space combat, and changing the feel from destructive engagements to boarding-battles and capture fests, some changes are required. Consider:
a) Reducing range significantly (this alone wont do the trick)
b) Military vehicles having some sort of near-foolproof defense. You shouldn't have military vessels being so easily disabled - perhaps Radiation shielding makes them immune to Ion-weaponry.
I honestly dont think it has place in main-stay engagements, it should be that sneaky pirate tool but not something that is guaranteed to work - let alone in a single hit.