alex_greene
Guest
Hey, these are only my suggestions in answer to the original poster's enquiry. You don't have to use anything I submit to these posts.
I merely point out that your Legend games are your own, and nothing in your games is considered official or canon either, no matter how strictly you cleave to the RAW. Your Legend games don't have invisibility spells: but fantasy stories have had invisibility since there has been a fantasy genre. Just ask the Harry Potter fans and Tolkien fans.
I've rewritten the rules to remove the concentration element. I've replaced it with something else, which is actually more in keeping with the fantasy theme - if the cloaked bad guys are careful to avoid brightly-lit areas, stick to the shadows, avoid stepping onto sand or tracking dirt or fresh water - or blood - on the floor with their feet, and keep away from reflective surfaces, they have a chance to prevail; otherwise, with quick thinking, the weakness can be spotted and the enemies disposed of.
Naturally, the enemy has just as much of a chance of figuring out where the characters are, too, if they choose to use these spells.
I merely point out that your Legend games are your own, and nothing in your games is considered official or canon either, no matter how strictly you cleave to the RAW. Your Legend games don't have invisibility spells: but fantasy stories have had invisibility since there has been a fantasy genre. Just ask the Harry Potter fans and Tolkien fans.
I've rewritten the rules to remove the concentration element. I've replaced it with something else, which is actually more in keeping with the fantasy theme - if the cloaked bad guys are careful to avoid brightly-lit areas, stick to the shadows, avoid stepping onto sand or tracking dirt or fresh water - or blood - on the floor with their feet, and keep away from reflective surfaces, they have a chance to prevail; otherwise, with quick thinking, the weakness can be spotted and the enemies disposed of.
Naturally, the enemy has just as much of a chance of figuring out where the characters are, too, if they choose to use these spells.