Invasion 1968

srogerscat

Mongoose
I ran my first session of my Mongoose Traveller campaign yester. It went quite well. Here is a transcript I gave the players at the start of play.


It really started in 1963.......

In that year, astronomers noticed, quite by accident, something very unusual in
the outer Solar System. There seemed to be a source of infrared radiation at
roughly the distance between Pluto reaches at the mid-range of its orbit. Quite
a lot of IR, about equal to that emitted by the full moon. This got brief
attention in the popular press, but since it was invisible not only to the naked
eye, but to normal telescopes as well, popular interest faded.

But not among the Astronomers. What the hell was this thing, and how long had
it been there? No one knew. IR astronomy had been a field dominated by
amateurs, eccentrics and dabblers until 1960. The discovery had been pure
happenstance. A bright lad at the Smithsonion Astrophysical Observatory by the
name of Carl Sagan soon announced an electrifying discovery: The source had
mass slightly greater than the martian moon Deimos and was, as near as could be
measured, fated to be captured by Solar gravity. Earth would soon have a very
unusual neighbor.

In 1965, the Sun captured the infrared source (which had been dubbed Boojum)
pulling it into orbit just a little further from the Sun than the asteroid
Ceres, with an orbital period a jot over five years.

Sagan then announced a world twisting - for astrophysicists - discovery: The
object now had negative gravity, it repelled objects instead of attracting them.
And now it was emitting matter. Not much, very damned little in fact but it
could be measured. The immediate volumn around the source had about a ten
percent higher than expected density of hydrogen atoms. But the hell of it was,
there was still no *there* there. No one could see a physical object. A white
hole? No, the emission source was far too diffuse, it had a volume that seemed
to vary from 200 to 1200 kilometers across.

Late in 1966, Boojum changed again. It began emitting all across the
electromagnetic spectrum. The total output was about equal to the total
reflected energy of Earth's moon.

And in the summer of 1967, Boojum spat out gouts of hydrogen. Fifteen pulses
raggedly spaced over a thirty hour period. And the hell of it was, they were
identical. Same mass, about 900 tons each, and same temperature, about 5700
degrees Kelvin. And that Sagan guy claimed one of his exposures showed an
object backlit by one of the pulses. Other astronomers were dubious.

The only consensus among the Astronomical and Astrophysical communities was:
What the Hell?
 
Cool !

A g drive observed in action, plus possibly the after effects of a jump drive in and out. If it's in the OTU, I'm thinkin either an unusually curious Vilanii, or one that suffered a misjump, or the oft speculated Vegan subversives.

Waiting to read more !

Keeping in mind that the Boojum was snark, you see...... ;)
 
captainjack23 said:
Cool !

A g drive observed in action, plus possibly the after effects of a jump drive in and out. If it's in the OTU, I'm thinkin either an unusually curious Vilanii, or one that suffered a misjump, or the oft speculated Vegan subversives.

No no, its the Vulcan's.
 
First installment, alas life has intervened so I will have to post the rest of what happened in a couple of hours.

Invasion: First Session - Extraction

Dramatis Personae:

Sergeant James "Counter" Geiger - United States Army

Corporal Steve Hyland - United States Army

Agent Lynch - Central Intelligence Agency

Tess Stanhurst - American Civilian - top troubleshooter for Gren. Tall, strong, muscular, butch as hell.

Genevieve "Gren" Crevacoeur - French citizen, owns a commercial compound near Lang Vei, has contacts with all sides: VC, NVA, USA, ARVN, underworld. If it's illicit, she has a finger in it. If it's happening, she knows something about it.

Geiger's Boys: One infantry squad plus the crews of two M113 ACAVs and one M113 APC.

Time: Very late January 1968.

There is something very unusual happening in Laos. The North Vietnamese Army appears to be hotly engaged with... somebody. Reports from CIA and USAF personnel in Laos are spotty, and radio contact has been unreliable. There has been a great deal of interference the last few days. USAF listening and navigation posts have reported damage to their equipment. The vacuum tube stuff is fine, but the newer transistorized stuff either has failed or is failing. Agent Lynch has been sent to Khe Sanh with spare parts, gold coins and authority to requisition troops and vehicles to deliver the parts. This much is no problem. Geiger is a good soldier and doesn't give Lynch any crap, but points out that his team is too big to sneak in and too small to blast in. This is where Lynch's contact with Gren comes in. She and Tess are at Khe Sanh delivering beer, booze and probably other entertainment substances.

Although she knows everybody and is on good terms with most of them (she makes sure everybody important gets nice little envelopes on a regular basis) she is dubious about this operation. American troops heading into Laos? Big trouble. That is what Air America is for, she advises, airdrop the stuff. Lynch replies that AA is not available right now. Damn straight, Gren retorts, because none of the planes they sent over Laos yesterday came back. Lynch drops a roll of gold double eagles in her hand. More to come, he says. Gren is still about to say no when Tess skids into the tent and yells "Gren! They jacked our Smack!" It seems a crucial commodity shipment has gone astray. This is not a good time for cash flow problems. Gren knows the VC are up to something big, it has been hellishly expensive to move stuff lately. Very Dangerous People are expecting the usual tokens of appreciation and she needs the heroin to make sure they get them. OK, fine, she's in. She knows people, she can get herself and Tess in and out. Probably. Lynch and the soldiers, meh. Fine. they will head for her compound near Lang Vei at first light.

Hyland is in the lead track of the column, and he is a cautious man. His track hits one antipersonnel mine but other than that there is no enemy contact while en route to the Crevacoeur compound. About mid morning, two RA-5 Vigilante recon birds roar overhead, flying very low. this is more than unusual, Vigilantes normally fly high and fast relying on speed and countermeasures to evade SAM fire. Around Mid afternoon, a rescue chopper passes overhead, escorted by two A-1 Skyraiders. Radio contact is good enough that Geiger can tell the chopper that they saw the recon birds go in, but not out. The column does not arrive until nightfall. Caution takes time. Gren runs hookers among everything else so Geiger's boys are happy and stay out of trouble. Geiger lets everybody have a little fun, but shuts down the party early.

At 0200 hours, all are awakened by flashes of light and thunder from all around Lang Vei. All five principals clamber to Gren's lookout platform and behold the sight and sound display before them. Laos is on fire. it looks like a good chunk of the Ho Chi Minh Trail defenses are under attack - from the Laotian side. Weird thing about a few of the gun flashes and detonations though - Electric blue? Green? What the hell kind of artillery does that? White and yellowish, orange for napalm, sure, but this? And then every American firebase in South Vietnam that that can put shells into Laos opens up. Khe Sanh is particularly impressive. The Americans had recently installed a battery of very heavy long range guns there, and from the look of it, they are firing at near panic level speed.

Gren, meanwhile, has been concentrating on Laos with binoculars that are much better than US Army issue. WTF, she explodes. The others pivot but see nothing. Gren is shaken, lapsing into french as she tries to describe what she saw. It was big. Backlit by the explosions, it was big and far away. It was bigger than a Goodyear Blimp, but it couldn't have been a blimp because no blimp could take that kind of ground fire and survive.

Suddenly, for a flashing instant, darkest night turns to brightest day. Pivoting back to the east, they stare in abyssal horror at the mushroom cloud rising from what has to be Khe Sanh.....
 
LOL! Give the man a gold star!

"Contact" by David Drake was indeed a seminal influence when I was putting this campaign together.
 
Extraction, part 2.

Geiger and Hyland do not hesitate for even a heartbeat, They are down the ladder yelling for the troops to move out NOW! Lynch follows promptly. Tess and Gren pause to confer briefly. What to do? Gren gives the bug-out order. She and Tess grab their getaway bags, and empty the safe of cash and gemstones - they don't stockpile gold, that stuff is too heavy when you are on the run. Tess tells the staff to grab their own stashes and head for the hills. Literally, to go home and dig in. In less than ten minutes, the tracks are loaded and ready to roll. At the last minute, some crates catch Lynch's eye: A 75mm recoilless rifle and Know...

Even on the run, Hyland is no fool. He takes precautions. Even moving carefully, they are over the border in half an hour and will reach the first USAF post before noon. They ride in a pocket of calm while hell rages around them. Major fighting towards North Vietnam and along the trail. The trail is still some miles from them at this point. Fortunately. Behind them, the fire from the US Army Firebases has ceased. A cease-fire order or were they taken out? Who knows.

Shortly after dawn, a swelling rumble builds behind them. Jets. Many, many jets. What looks like an entire Carrier Air Group passes nearby. They can seem what look like two more behind and flanking it. To the south they see a hundred F-4s and F-100s from the USAF bases. High overhead they can see the contrails of B-52s. God knows what is headed into Laos from Thailand. And then the Firebases start shooting again. Minutes later a rip-snorting air battle begins over Laos. The enemy is just indistinct dots at this range, but there is clearly something up there contesting the Americans. Its a fight, not a massacre, but the Yanks are clearly getting by far the worst of it.

Lynch is able to raise his boss. Forget the parts, he is told. Proceed to the first rescue point and extract any survivors. Forget about the other two posts, there is no contact with them at all. The USN jets return. Most of them. They take a short break. Carson, their point man s sweeping the woods. Suddenly, they hear a long burst of fire - he just burned a whole clip, which is not like him at all. When they arrive on the scene, he is fumbling another clip into his M-16. Before him is, well, a mess. Not a bloody mess because blood isn't blue. He cannot describe what he saw, and there is not enough left to puzzle out what it was. It is scooped ito a body bag and tucked in a track.

At midday, the column is one stand of trees from the listening post. Everyone cautiously dismounts. Hyland and a team move towards the post. Tess, Gren, Lynch and a couple of soldiers take the opposite side from the post. Geiger stays with the tracks. Tess hears something, walks around a tree and sees something on a low branch. If you like bugs, or bats, then this thing has a certain beauty in its own way. Tess likes neither, and this ten kilo cross between a Praying Mantis and a Bat would be the skeeviest thing she ever saw even if it wasn't closer to her face than her own boobs. She flips up her CAR-15 and blows it to hell. When she shoots, the gunners on the tracks start shooting. Everywhere. Everybody else hits the ground. Geiger quickly gets his men back under control. Hyland cautiously resumes his advance towards the post. When he catches sight of the post he sees of more bugs, swarming away from him and something else. This one is bigger, smaller than an adult American man, but some male Vietnamese are smaller than this thing. It is clearly armed, and its weapon is swinging up. Massed fire from Hyland's team shreds it, but whatever it was covering the escape of gets away. The staff of the post is alive. Mainly, they think, because they did not shoot at the bugs.

On the other side of the column, Lynch is pushing through the trees into a clearing when he suddenly stops dead. He has found a wreck. It can't possibly be a jet, even a B-52. His blood is turning to ice. Gren catches sight of the vehicle and begins swearing in french. Tess starts cursing in a lot of languages. Lynch just stares. It is a sharply tapering wedge, about 150 feet long, maybe 60-70 feet wide at the base. It has been clearly shot to hell, but the weapon strikes... some of them have a kind of melted look around the edges. He doesn't think the Americans or Vietnamese did the kind of damage he is looking at. This isn't a UFO. This isn't swamp gas. And its not a flying saucer. This son of a bitch is real.


[I will post the conclusion of the first session tomorrow.}
 
Reminiscent of the backstory for the upcoming X-com remake, "Xenonauts," which is basically Cold War X-com. Sweet!
 
Very good work, love the Xcom/Traveller/Nam crossover idea.
Keep us informed with these great updates please.

Ship at 150 feet by 60 feet wedge is about 300dtons. Too big for a normal scout, could be a fleet scout or even more odd it could be an SBD :D

Huntin aliens in nam man, you don't know. You weren't there ! ! ! ! !
 
I'm glad you guys are enjoying it. My players certainly did, they said it was the creepiest game atmosphere (in a good way) that they had played in for quite some time.

As a rule, I will only reveal info as the players discover it but:

The ship is indeed a 200 ton design.

Droyne were the starting point for the bugs, I have made them creepier and more dangerous but let me stress that they are closer to CT Droyne than they are to bugs from Aliens or Starship Troopers.

I have never played XCom, but the guy playing Hyland has. He is absolutely loving the game.

The primary inspiration for the campaign was the David Drake short story "Contact". Cracking god read, if you have not read it, do so.

I will conclude the account tonight. Alas, I must dash off to work now.
 
Very cool. However, what you are grasping for is for a Near Earth Traveller mileux. I have grappled with this one and only sketched it out as a timeline...for I have let players determine the future.

Some time this year or next, Mongoose in the SoM 2010 has promised a Near Earth Traveller. Hopefully pieces of it can be sliced off and used in the OTU. If not, it will be up to us, fans of the OTU to write our own.

With this announcement, I stopped work on my project because I wanted not simply to reinvent the wheel. But, if it does not work out to be what I envision (Hard SF inspired by Contact and other Hard SF) then I will need collaborators and we can submit jointly to S&P.

So, hopefully Mongoose can spill the beans a little more about some of the different Traveller projects that were hinted at SoM 2010 before 2011. And, if they need writers...PM me. I have lots of ideas but no time to write.
 
This scenario is awsome - I love good, hard-scifi alien invasions such as in Larry Niven's Footfall. I wonder how this will develop further down the campaign line... :twisted:

kafka said:
Very cool. However, what you are grasping for is for a Near Earth Traveller mileux. I have grappled with this one and only sketched it out as a timeline...for I have let players determine the future.
I'm working on a Near-Earth, Near-Future, Low-Tech (TL11) non-OTU setting, called Outer Veil, which will be published by Spica Publishing. It has a lot of frontier and a lot of colonization going on and even some completely unexplored space for hapless explorers to boldly go into. It is set in 2159 and covers an entire sector of space around Sol, partially colonized by Humanity. Included are a detailed overview of the setting and of its history, government, economy, politics and culture; UWPs for the entire sector, full-color starmaps and descriptions of chosen worlds; 20 spacecraft and starship designs, complete with MGT stats and detailed deckplans; 8 new setting-appropriate careers for MGT; rules modifications for the setting (don't worry, there is not too much of them); 4 patrons encounters; an introductory adventure; and more!

It could take several months until it gets published, though.

The astrography is based on real Near-Earth astrography, though 'flattened' to fit standard Traveller-type starmaps; you can easily use it for any Near-Earth setting you'd like to construct. While the setting is not, by any means, OTU, or even related to the OTU, a good portion of the material would probably be portable into the OTU (especially the ship designs - just assign them to a TL10/11 shipyard - and the patrons).
 
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