agentwigggles
Emperor Mongoose
There was a traveller wiki page on secrets of chartered space, but I cant find itDo you have canon citation for that statement?
There was a traveller wiki page on secrets of chartered space, but I cant find itDo you have canon citation for that statement?
There was a traveller wiki page on secrets of chartered space, but I cant find it
That's the way the Imperial Intelligence Service likes to workThere was a traveller wiki page on secrets of chartered space, but I cant find it
In T5 that’s the case but mongoose Traveller 2 does not have this requirement listed, also in T5 the ship has to jump and return outside of normal maneuver drive range again mongoose Traveller doesn’t say this.As well, aren't prototech Hop drives *exactly* 10 parsec jumps? So there would need to be careful placement of bases, or the risk of overshot hops.
I would expect these would be set up eventually, though. But it seems a little premature while the drive itself is still experimental, and Jump 6 is reliable.
I doubt that Hop drive will be more than an experiment in the 3I setting it’s just too much of a game changer. Warships with jump range of 10 and 40 percent more volume for defenses and weaponry that effectively doubles the combat power while vastly decreasing response time.Including hints at all the damage that would be done to the Traveller narrative. With jump drive, all those interesting little "nothing" worlds become important because more than likely, you don't have a ship that can skip them. With hop drive, you jump over large swathes of "inconsequential" interstellar territory. You could argue that it just changes the narrative, and doesn't destroy it, but it'd be very different.
I like the idea of running a campaign with instantaneous interstellar communication, too, again greatly changing the typical Traveller "age of sail" narrative, but it could be a fun experiment.
The fact it is now canon in the setting via the Singularity campaign, even as a prototype, means it won’t be just an experiment for exactly the reasons you’ve mentioned. The same for the merchant side.I doubt that Hop drive will be more than an experiment in the 3I setting it’s just too much of a game changer. Warships with jump range of 10 and 40 percent more volume for defenses and weaponry that effectively doubles the combat power while vastly decreasing response time.
Big mistake for the game designers. Needless power creep. It's like making a FRPG and giving 9th level spells to 1st level PCs. The wrong way to advance an RPG.The fact it is now canon in the setting via the Singularity campaign, even as a prototype, means it won’t be just an experiment for exactly the reasons you’ve mentioned. The same for the merchant side.
Maybe. In any case, it has been done. Perhaps a little chaos would be good for the setting.Big mistake for the game designers. Needless power creep. It's like making a FRPG and giving 9th level spells to 1st level PCs. The wrong way to advance an RPG.
Well, I won't get the material and use it in my games.Maybe.
As is your prerogative.Well, I won't get the material and use it in my games.
Setting destroying? I'm not sure about that. Setting changing? Absolutely. The setting shouldn't be encased in amber. Let it grow in new directions. A static setting because "it's always been that way and if it was good enough for my grognard, it's good enough for me" won't attract new players. Grow or die.The Hop drive shouldn't even be experimental yet, the canon timeline has it first discovered around the 1900s...
but since Mongoose is now no longer bound to any canon why not introduce setting destroying technologies right now...
hop drive ships with energy screens, not setting changing at all.
Isolated places will become important and previously important systems will lose influence. There will be conflict and chaos, as well as a struggle to remain relevant. I say bring it.The Hop Drive was introduced to the mainstream in JTAS 6, with the Steppehauler-Class Modular Freighter. It didn’t wreck the setting then, and it won’t now.
Just my humble opinion
I have had a cabal of lawyers and bankers who have a private network of Hop Shuttles since JTAS 6. I was fairly bored during the pandemic and had time to play around…Isolated places will become important and previously important systems will lose influence. There will be conflict and chaos, as well as a struggle to remain relevant. I say bring it.
There is probably an answer to this somewhere, but I don't know my Hop Drive lore, and don't want to learn it, but maybe someone here knows the answer....
Is there some modification to the Astrogation check rules: -1 per parsec jumped? Also, Jump Control software only goes up to 6.

