Interstellar Communications in Traveller

As well, aren't prototech Hop drives *exactly* 10 parsec jumps? So there would need to be careful placement of bases, or the risk of overshot hops.

I would expect these would be set up eventually, though. But it seems a little premature while the drive itself is still experimental, and Jump 6 is reliable.
In T5 that’s the case but mongoose Traveller 2 does not have this requirement listed, also in T5 the ship has to jump and return outside of normal maneuver drive range again mongoose Traveller doesn’t say this.
 
Including hints at all the damage that would be done to the Traveller narrative. With jump drive, all those interesting little "nothing" worlds become important because more than likely, you don't have a ship that can skip them. With hop drive, you jump over large swathes of "inconsequential" interstellar territory. You could argue that it just changes the narrative, and doesn't destroy it, but it'd be very different.

I like the idea of running a campaign with instantaneous interstellar communication, too, again greatly changing the typical Traveller "age of sail" narrative, but it could be a fun experiment.
I doubt that Hop drive will be more than an experiment in the 3I setting it’s just too much of a game changer. Warships with jump range of 10 and 40 percent more volume for defenses and weaponry that effectively doubles the combat power while vastly decreasing response time.
 
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