Interesting new name for this forum!

Quire said:
atgxtg said:
THat way it makes sense to continue to improve the Resisience score, and a high score doesn't lead to "It's just a flesh wound!" sillyness.

The simplest way to deal with the issue is to rule that any Major Wound is debilitating - the Resi rolls only come in to it to check if you die outright.

It makes a lot of sense as soon as you do that.

Oh, and one to the head kills you. End of story.

- Q

The simplestway to deal with the issue is to toss out Resilience and just suck it up and take the effects (the RQ2 method). I think I like Rurrik'S 1/2 Resilience for Major Wounds, too. Maybe even tweak that to 1/3 and 1/4 for overkill (3x HP, 4xHP, etc.) Simple, effective, and keeps Resilience from capping out in effectiveness.

I do like the survival roll idea, it makes a lot of sense. In real life very few wounds are instantly fatal, even head hits. People have even continued on fighting after taking mortal wounds. It just that they way MRQ implements this (a simple Resilience skill roll) doesn't factor in the extend of the injury.


PS Deja vu. I'm sure we did this before at least a year ago. Only last time ... there was no vorpal bunny.

Yeah, I think we did this a year ago, but back then this forum was a little to sensitive on such topics to allow the Vorpal Bunny reference without starting a flame war. I believe the Vorpal Bunny thread from a year ago was deleted by a moderator...or a shrubber. :wink:
 
Hopefully Mongoose has somewhere preserved all those deleted threads from the Flame Wars and plans on printing them on their new press and selling them. As history books of course. Some of them were pretty good.
 
Rurik said:
Hopefully Mongoose has somewhere preserved all those deleted threads from the Flame Wars and plans on printing them on their new press and selling them. As history books of course. Some of them were pretty good.

They could probably make more money by NOT printing them, along with userID info. :shock:
 
Actually, even with halving Resilience I find two rolls a bit cumbersome, especially as I feel pretty stongly that you should have to roll seperately for each location with a major wound. Next time I am going to try rolling just once per round. If the first roll fails you pass out, and then you keep rolling once per round, second failure is death. So only one roll per round per major wound no matter what.
 
atgxtg said:
In real life very few wounds are instantly fatal, even head hits. People have even continued on fighting after taking mortal wounds.

I'd suggest that those were Serious Wounds, not Major ones, but yeah. A Major Wound lops off or otherwise ruins a location. Like being hit by a truck. No running around or fighting on after that!

- Q
 
Rurik said:
Actually, even with halving Resilience I find two rolls a bit cumbersome, especially as I feel pretty stongly that you should have to roll seperately for each location with a major wound. Next time I am going to try rolling just once per round. If the first roll fails you pass out, and then you keep rolling once per round, second failure is death. So only one roll per round per major wound no matter what.

Sounds good to me.

Well, if Major Wounds can be considered 'good', that is.

- Q
 
atgxtg said:
I believe the Vorpal Bunny thread from a year ago was deleted by a moderator...or a shrubber. :wink:

I think the Holy Hand Grenade of Antioch did for it.

- Q

PS Oh bugger, isn't there some kind of internet law against quoting Python?
 
Baron Meliadus said:
Quire said:
The simplest way to deal with the issue is to rule that any Major Wound is debilitating - the Resi rolls only come in to it to check if you die outright.

That's the way I would use it too. Opponent's drop no matter, but tough bastards might still survive if they get help... Simple and elegant.

One vote for this too. We are using it in our games and it just works.
 
:shock:
Dammit - why are all the best solutions too simple for me to see them. This looks like another round of Houserule modification.

elgrin
 
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