hiffano said:
I don't like that as you wouldn't know what was about to attack. so your interceptors intercept everything from the off, and eventually exhast. It's lke a football defender saying I won't make this tackle as I know they will miss anyway...
by football i mean soccer my stateside amigos
Well, in point defense, you would be able to decide what to intercept. The shots still take time to travel at you, and it makes sense you would have your Point Defense target the most dangerous threats to your vessel. CIWS or Missile Point Defense on US Warships, for example, can be targeted at specific incoming targets.
For example, we see Sheridan order his Interceptor grid to block, shouting "Interceptors!" when the Centauri ship opens fire on Babylon 5; obviously, he doesn't use some Trekkian long winded prose such as "Left-tenant, block those specific pulse blasts from the Centauri ship with our defensive interceptor grid!" You can gather the crew is smart enough to know what to block (Especially with only one enemy vessel firing) and that they both prefer to save the time just saying "Interceptors!" And in a larger battle, you would think and hope a Commander and his Crew would dedicate his point defense to deflect the most dangerous attacks: Do we waste our interceptor grid blocking those Pulse Shots from that piss-ant cutter that can't even scratch our paint? Or we do block those ship-sized torpedoes that can obliterate our ship in one hit? As interceptors currently work, you don't have a choice.
Yes, a ship with AI 6 would on average be immune to 3-5 hits from each of 6 attacking ships. That is a massive boost over the current rules, Int 6 would give you immunity from 5-6 hits in total. So AI 6 is about 3-5 times as effective as Int 6!
Well, that's the point, isn't it? 6 Interceptors provides near to no benefit over 2 or 3 interceptors, which doesn't make much sense. In the proposed, having 6 interceptors is useful. Even better, 6 AI is at once better, yet not, because 6 AI is both your interceptors and AF, so you gain a benefit, and lose something as well.
Further, once that ship is done shooting, you don't get that 1 dice at 6+ to assign to other ships; once that die is assigned, its gone when the assigned ship is done shooting at it. And normal Interceptors, even those given by Fighter support, don't benefit from the Advanced Interceptor rules at all.
And 3-5 hits is a bit of an exaggeration; by the time you reach 3 hits, you're rolling 4+; blocking more than 3 hits each against 6 ships with 1 die for each ship
on average is optimistic and statistically incorrect. In theory, with luck, you could block more; but just as equally, you can block none of them just as easily. On average, you'd block around 12, with an average more like 1-3 hits blocked against each ship, for 1 dice per ship. So AI is 1-3 times more effective than the current system.