I'm starting a new group; they are all new to Traveller, and I am sorta new-- ran one game last year. The good news is that most of them enjoyed character rollups, and also that they embraced the concept that high-tech gear can provide the same kinds of edges that magic will in fantasy games.
We've hit a snag. Two of them have hardly any combat skills, but they do have money to buy doo-dads for their weapons, and understanding the computer and intelligent weapon rules is hitting us hard.
Say we have a character with NO Gun Combat skill, and all the money he needs to buy a tricked-out gun. What will he be rolling against to hit anything? If an Expert program can only boost Int- or Edu-based skill checks, is there such a thing as an Expert (Gun Combat) program? If so, can it help him shoot at all?
Without skills, I understand that he'll have a -3 DM (assuming no Dex modifier). Beyond that, I am lost.
We've hit a snag. Two of them have hardly any combat skills, but they do have money to buy doo-dads for their weapons, and understanding the computer and intelligent weapon rules is hitting us hard.
Say we have a character with NO Gun Combat skill, and all the money he needs to buy a tricked-out gun. What will he be rolling against to hit anything? If an Expert program can only boost Int- or Edu-based skill checks, is there such a thing as an Expert (Gun Combat) program? If so, can it help him shoot at all?
Without skills, I understand that he'll have a -3 DM (assuming no Dex modifier). Beyond that, I am lost.