Supplement Four
Mongoose
If you take a look at the outline of my first game session HERE, note the cliff hanger ending.
Well, my players thought that was pretty cool. The problem is: I have no idea where I'm going to take it from there.
Like any good television series writer, I build hooks into my stories. If the hooks play well and catch some interest, I'll take the "given" (that which I've already established) and slap a storyline or an ending onto it. It could lead to an adventure scenario.
When this is done correctly, the GM can come out looking like an ingenious story plotter.
If you feel like getting creative, take a look at my outline (the first session played very closely to what I predicted--and skip the green text) and slap down your ideas.
Where can I go with that Vanir dude?
Also, remember that his story can be revealed game years in the future, too. It doesn't have to be immediate.
Well, my players thought that was pretty cool. The problem is: I have no idea where I'm going to take it from there.
Like any good television series writer, I build hooks into my stories. If the hooks play well and catch some interest, I'll take the "given" (that which I've already established) and slap a storyline or an ending onto it. It could lead to an adventure scenario.
When this is done correctly, the GM can come out looking like an ingenious story plotter.
If you feel like getting creative, take a look at my outline (the first session played very closely to what I predicted--and skip the green text) and slap down your ideas.
Where can I go with that Vanir dude?
Also, remember that his story can be revealed game years in the future, too. It doesn't have to be immediate.