AeonTrinity
Mongoose
First, I would like to thank the authors for adding this part to the book. One heartache I had with Traveller was the lack of progression while roleplaying.
My question though is that while this is a good addition, it has potential for abuse and I was wondering if the authors have any input.
1) If all of your skills are at level 0, say you only took 1 term or no terms, you could learn a skill to level 0 in 1 week. Since you can only train one skill in a given week, this makes the minimum 1 week of training. In theory, my character could learn all listed skills in approx 45 weeks (for the 45 listes skills). So in less than one year (52 weeks), a character has the equivalent of Jack of all Trades 3. Does this seem broken? Was this anticipated as an alternative to the point-buy system or rolling terms?
2) Is learning a skill meant to be sequential? So you have to learn skill (specialty) from 1 to 2 first and then 3 and then 4. Or can you jump straight from 1 to 4 and use skill total plus the "desired level of the skill " as it is worded. Doing this required less time in weeks than the sequential approach.
3) Is there a mechanic for increasing characteristics? Example: lifting weights in the gym increased Strength. Jogging can increase Edurance. Would increasing Str from 9 to 10 takes 10 weeks? Going to a general school increases Int from 5 to 6 in 6 weeks of time?
4) Increasing Social should be a roleplaying element for the GM. Saving the Emperor should warrent a bump in Social Standanding. Is this right?
My question though is that while this is a good addition, it has potential for abuse and I was wondering if the authors have any input.
1) If all of your skills are at level 0, say you only took 1 term or no terms, you could learn a skill to level 0 in 1 week. Since you can only train one skill in a given week, this makes the minimum 1 week of training. In theory, my character could learn all listed skills in approx 45 weeks (for the 45 listes skills). So in less than one year (52 weeks), a character has the equivalent of Jack of all Trades 3. Does this seem broken? Was this anticipated as an alternative to the point-buy system or rolling terms?
2) Is learning a skill meant to be sequential? So you have to learn skill (specialty) from 1 to 2 first and then 3 and then 4. Or can you jump straight from 1 to 4 and use skill total plus the "desired level of the skill " as it is worded. Doing this required less time in weeks than the sequential approach.
3) Is there a mechanic for increasing characteristics? Example: lifting weights in the gym increased Strength. Jogging can increase Edurance. Would increasing Str from 9 to 10 takes 10 weeks? Going to a general school increases Int from 5 to 6 in 6 weeks of time?
4) Increasing Social should be a roleplaying element for the GM. Saving the Emperor should warrent a bump in Social Standanding. Is this right?