Finally, an opponent who wants to play SST in Gosport - this morning's game was as follows:
2000pts MI vs MI
Myself with a mixed MI army consisting of:
PL2
M8 NCO, Flamers, Fast Mover, Fleet Liason
w/TAC UAV
M8 Sergeant, Flamers
M9C Trooper
Pathfinders NCO, Warning, shock stick
2 Identical Pathfinder squads (full) with 2 shredders each, sniper each and missile launcher each. Both with Corporals and Armourer sergeants.
A flamberge with scatter bomb.
Exactly 2000pts
vs.
The esteemed Hegemon
Who took.... lots of LAMI (my models on loan) and some CAPs, and a fleet landing party with UAV (represented by a necron destroyer). At PL2
This resulted in a hold mission, deep defence (although arguably I could've gone for a battle line). On the rolloff I took the (in retrospect) questionable move of giving away first turn and deployment. As it turned out, Heg hadn't taken anything at all that could hurt a Marauder (aside from two triple thuds in two cap squads - I was anticipating longbows and a Thunderbolt!). It cost me dearly in pathfinder losses...
Deployments ended up as follows (yes, I should've used cover or gone for first turn - but it's only about the second time I've played... and Heg made a bit of a mistake deploying his derringer micro platform -represented by my reliant- exactly where it couldn't shoot anyone):
Heg
Me
First turn, lost about 5 pathfinders in the RH squad to fire from CAPs - with no reaction possible. Armour saves failed left and right, including a shredder
The LAMI hung back, which was fine by me.
Jumped the pathfinders back and to the right and managed some return fire from both squads, which roughly halved the no. of caps in one of Heg's squads.
The Marauders blatted a few more with trip hammer, derringer, sixgun and javelin fire.
Second turn - lost even more pathfinders to morita fire - from CAPs and a LAMI squad that got in range. Again, no reactions... all was not well, with one squad reduced to only a sniper (luckily his NCO was with him) and the other down by 2 men including the corporal. Elite my eye!
Marauder NCO fired and then readied in anticipation of the air phase, killing a few more CAPs (incluind the last triple thud who hit him twice, but he saved both times).
The other marauders tromped up and scythed an MI squad on the far left in half.
Air phase - I lose the liason roll - so Heg's UAV comes on right behind my M8 NCO, but aims for the pathfinders, scatter bombing the almost intact squad down to 4 men (and putting them out of command). Luckily those 980 points (490 each squad reduced to half strength) were all he got!
My flamberge rocketed on, crashed into one of his LAMI squads and killed them to the last man. My UAV flew on at the rear and killed all of the fleet landing party hiding behind the big rock.
Turn 3 - Marauders got into flamer range and well... flamed. The last remaining CAPs having been cut down by reaction fire when they tried to jump forward. Air phase, my UAV wiped out the remainder of a semi-flamed LAMI squad.
1 squad of LAMI was left alive as we called an end to a really, really brutal SICON training exercise.
Lessons learned: LAMI need to take heavy weapons!
CAPs need to take /more/ heavy weapons!
Marauders rock vs. other MI.
Pathfinders need to take first turn, especially when you win it - and they need cover, doofus! Otherwise they are a bit questionable vs other MI due to their price.
2000pts MI vs MI
Myself with a mixed MI army consisting of:
PL2
M8 NCO, Flamers, Fast Mover, Fleet Liason
w/TAC UAV
M8 Sergeant, Flamers
M9C Trooper
Pathfinders NCO, Warning, shock stick
2 Identical Pathfinder squads (full) with 2 shredders each, sniper each and missile launcher each. Both with Corporals and Armourer sergeants.
A flamberge with scatter bomb.
Exactly 2000pts
vs.
The esteemed Hegemon
Who took.... lots of LAMI (my models on loan) and some CAPs, and a fleet landing party with UAV (represented by a necron destroyer). At PL2
This resulted in a hold mission, deep defence (although arguably I could've gone for a battle line). On the rolloff I took the (in retrospect) questionable move of giving away first turn and deployment. As it turned out, Heg hadn't taken anything at all that could hurt a Marauder (aside from two triple thuds in two cap squads - I was anticipating longbows and a Thunderbolt!). It cost me dearly in pathfinder losses...
Deployments ended up as follows (yes, I should've used cover or gone for first turn - but it's only about the second time I've played... and Heg made a bit of a mistake deploying his derringer micro platform -represented by my reliant- exactly where it couldn't shoot anyone):
Heg
Me
First turn, lost about 5 pathfinders in the RH squad to fire from CAPs - with no reaction possible. Armour saves failed left and right, including a shredder
The LAMI hung back, which was fine by me.
Jumped the pathfinders back and to the right and managed some return fire from both squads, which roughly halved the no. of caps in one of Heg's squads.
The Marauders blatted a few more with trip hammer, derringer, sixgun and javelin fire.
Second turn - lost even more pathfinders to morita fire - from CAPs and a LAMI squad that got in range. Again, no reactions... all was not well, with one squad reduced to only a sniper (luckily his NCO was with him) and the other down by 2 men including the corporal. Elite my eye!
Marauder NCO fired and then readied in anticipation of the air phase, killing a few more CAPs (incluind the last triple thud who hit him twice, but he saved both times).
The other marauders tromped up and scythed an MI squad on the far left in half.
Air phase - I lose the liason roll - so Heg's UAV comes on right behind my M8 NCO, but aims for the pathfinders, scatter bombing the almost intact squad down to 4 men (and putting them out of command). Luckily those 980 points (490 each squad reduced to half strength) were all he got!
My flamberge rocketed on, crashed into one of his LAMI squads and killed them to the last man. My UAV flew on at the rear and killed all of the fleet landing party hiding behind the big rock.
Turn 3 - Marauders got into flamer range and well... flamed. The last remaining CAPs having been cut down by reaction fire when they tried to jump forward. Air phase, my UAV wiped out the remainder of a semi-flamed LAMI squad.
1 squad of LAMI was left alive as we called an end to a really, really brutal SICON training exercise.
Lessons learned: LAMI need to take heavy weapons!
CAPs need to take /more/ heavy weapons!
Marauders rock vs. other MI.
Pathfinders need to take first turn, especially when you win it - and they need cover, doofus! Otherwise they are a bit questionable vs other MI due to their price.