Doc Martin
Mongoose
Reading an earlier thread about the frequency of Monsters and the supernatural in campaigns got me thinking about different ways of gaming in the Conan-Hyborian setting:
One way seeks to emulate the literary style of the stories as written by R. E. Howard - characters take part in extreme adventures battling sorcerers and unnatural beasts; their next adventure will be months in the future, the time in between being rapidly glossed over (or largely ignored) before the next bout of derring-do, quite possibly 100s of miles away.
Another seeks to emulate the world as it can be interpreted from Howard's writings - magic and monsters are rare and surprising, most enemies are men or natural beasts (some may disagree with this but it isn't an unreasonable interpretation). Even if every day or week is not actually played out, players know where their characters are, they may well be building links with NPCs and engaging in long-term goals.
I stereotype for the sake of discussion, but I get the impression many campaigns discussed on this forum could fall somewhere into these two categories. I am certainly not saying one is better than the other or more 'correct' or 'in genre'. Just wondering how you play, your thoughts on this style and other styles, and why you have chosen to play that way - or indeed, other styles I haven't even thought of? Finally, whether in the 'style' or the 'world' - how do you seek to achieve that.
Look forward to the discussion.
One way seeks to emulate the literary style of the stories as written by R. E. Howard - characters take part in extreme adventures battling sorcerers and unnatural beasts; their next adventure will be months in the future, the time in between being rapidly glossed over (or largely ignored) before the next bout of derring-do, quite possibly 100s of miles away.
Another seeks to emulate the world as it can be interpreted from Howard's writings - magic and monsters are rare and surprising, most enemies are men or natural beasts (some may disagree with this but it isn't an unreasonable interpretation). Even if every day or week is not actually played out, players know where their characters are, they may well be building links with NPCs and engaging in long-term goals.
I stereotype for the sake of discussion, but I get the impression many campaigns discussed on this forum could fall somewhere into these two categories. I am certainly not saying one is better than the other or more 'correct' or 'in genre'. Just wondering how you play, your thoughts on this style and other styles, and why you have chosen to play that way - or indeed, other styles I haven't even thought of? Finally, whether in the 'style' or the 'world' - how do you seek to achieve that.
Look forward to the discussion.