Rikki Tikki Traveller
Cosmic Mongoose
My gaming was with a bunch of military guys who worked in engineering. We LIKED the number crunching and pushed each other for reality. Larry Niven was one of our favorite authors, so that set the tone for many of our games.
Had things like CSI and Bones and NCIS etc be on the air back then, we probably would have played those kinds of games.
I do the number crunching because I am interested in getting it right. For a long time, I assumed a 1 month cycle: 1 week out, 1 week jump, 1 week in, 1 week on planet - rinse and repeat.
One day, someone challenged me and we sat down and did the math and realized that the travel time was only 6 hours (ish) at 1g and that we should have been allowing 2 jumps per month, not one.
In that case we had the numbers to back us up. When the PCs started designing their own ship, they crunched the numbers to optimize cost and performance on their M-Drive. They figured that anything over 3Gs was only good in a fight, but that 3Gs gave them an edge in fast cargoes.
LOTS of people don't like to play that way, and I respect that, I really do. My kids and I play Traveller (with me as referee) and THEY don't like the crunching (one is an EMT, the other is interested in Music). They could care less, but I like to get it right for ME.
Had things like CSI and Bones and NCIS etc be on the air back then, we probably would have played those kinds of games.
I do the number crunching because I am interested in getting it right. For a long time, I assumed a 1 month cycle: 1 week out, 1 week jump, 1 week in, 1 week on planet - rinse and repeat.
One day, someone challenged me and we sat down and did the math and realized that the travel time was only 6 hours (ish) at 1g and that we should have been allowing 2 jumps per month, not one.
In that case we had the numbers to back us up. When the PCs started designing their own ship, they crunched the numbers to optimize cost and performance on their M-Drive. They figured that anything over 3Gs was only good in a fight, but that 3Gs gave them an edge in fast cargoes.
LOTS of people don't like to play that way, and I respect that, I really do. My kids and I play Traveller (with me as referee) and THEY don't like the crunching (one is an EMT, the other is interested in Music). They could care less, but I like to get it right for ME.