Improved trip

Urgh, now I remember it, that's the RAW version alright. By RAW, the maneuver is worthless, so we changed it. (That was in the previous game where I GMed, so I need to tell the current GM about it)

Let's compare the RAW maneuvers:

Improved Trip: make an unarmed attack, which also works when you have both hands full because the gods gave you two healthy legs. Make an opposed Strength check. If you succeed, your opponent is prone, and you get an extra attack.

Fling Aside: make an unarmed attack, for which you need one hand free. Make an opposed Grapple check. If you succeed, your opponent is prone, but you don't get an extra attack.

Alright, the ONE advantage of Fling Aside is that if you fail, you can't get tripped in return, but that's it. And FOUR FEATS prereq for that? Ridiculous.

Mind you, we also use the Pathfinder Combat Maneuver system, which speeds up special attacks immensely by reducing each maneuver/attack to a single roll. You make only ONE Combat Maneuver check against a DC influenced by your opponent's Combat Maneuver Bonus (BAB + Str + Size). Everything now works that way, from Bull Rush over Grapple to Trip.
 
Yeah at first I was like cool you do damage but but i forgot to take into account the free attack from improved trip lol

you can also move the target tough so it's better than a trip in that sense. it's true 4 feats a lot tough
 
Oh well, I didn't even consider the damage because again, as per RAW it's rather pitiful (d3+Str), of course you could improve that by Brawl but now we're up to 5 feats.

On the other hand, you might interpret the line "prone as though you had tripped him" so that you actually do get your extra attack, that would be a good example of synergistic feats.
 
Krushnak said:
one of the reasons i've been looking at changing crimson mist so it still works with things like that.

You could change Demon killer to instead of ignoring terror saves against a demon type you have already defeated to you are considered to automatically pass any terror saves against demons you have already defeated. This means you get crimson mist automatically against demon types previously encountered. Seems like that would take care of the issue.
 
treeplanter said:
What Sneer does?

in Hyboria's Fallen

Preq: 10 ranks Intimidate, 15+ CHA
Ben: +4 resistance bonus* saves vs. Terror/fear; level checks to oppose Intimidation +4 insight bonus.

* Does anyone pay attention to the different types of bonuses? Other than Code and Faith not stacking, we've never even noticed what type of bonus something is, mostly out of not remotely caring.
 
treeplanter said:
Code and faith are not stacking??

Indeed they don't. Both are Morale bonuses.
(Which is another reason why I say Code of Honour isn't overpowered. It's just 1 point better than Faith, and much more restrictive.)

Apart from that, I can't think of another example of non-stacking bonuses in Conan. The whole concept of non-stacking bonuses comes from D&D, where there are hundreds of spells and magic items that would be just too ridiculously powerful if they all stacked.
 
yeah your right. can't find the official rule in the book but i remember it was like this in dnd. make sense I guess

I think I would still allow them to stack to +4 maybe
 
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