So in my Traveller game, I decided that ships use the Warp Drive option instead of Jump Drives. I'm... still working through the logical implications of this choice. Taking some of the standard ships and figuring out their capabilities in terms of warp travel has been interesting, to say the least.
Obviously most ships see improvements in travel range, because they no longer have to devote 10% of their mass per parsec for jump fuel. Stellar empires would probably be a bit bigger or widespread than they are in standard Traveller... or end up fighting a lot more wars over territory because of the increased ship ranges. Communications is likely quicker, since even a Warp 2 ship is going to make a 1 parsec run in 3.5 days. A 6 parsec run for a Warp 2 ship is just 3 weeks (6 weeks of fuel), for example.
But this brings up a really interesting problem. Most ships can stay out and about for more than a month, meaning they aren't always in the shipyard for that monthly maintenance. So is there any guidelines for tonnages required to haul around parts for ship maintenance?
Obviously most ships see improvements in travel range, because they no longer have to devote 10% of their mass per parsec for jump fuel. Stellar empires would probably be a bit bigger or widespread than they are in standard Traveller... or end up fighting a lot more wars over territory because of the increased ship ranges. Communications is likely quicker, since even a Warp 2 ship is going to make a 1 parsec run in 3.5 days. A 6 parsec run for a Warp 2 ship is just 3 weeks (6 weeks of fuel), for example.
But this brings up a really interesting problem. Most ships can stay out and about for more than a month, meaning they aren't always in the shipyard for that monthly maintenance. So is there any guidelines for tonnages required to haul around parts for ship maintenance?