Redcrow said:
It definitely has its drawbacks as well, though. For example, you can't parry with a weapon that is stuck in your opponent and I would rule that you also cannot Evade while maintaining a hold on a weapon that is stuck in an opponent. This could potentially leave a character completely unable to defend themselves if their only weapon is stuck and they aren't willing to let go of it in order to Evade an incoming attack.
Of course, as it should be... If I'm stupid enough to jank my weapon too deep inside an enemy, without a backup weapon - then I deserve to get a scare.
Redcrow said:
To be honest, the idea of NOT doing damage when attempting to withdraw an impaled weapon seems almost 'cartoony' to me. The armor has already been bypassed and the dangerous part of the weapon is already deep inside the body next to all that soft tissue, internal organs, and arteries.
To me it's the other way around. It seems cartoony and rather stupid to me that you get an edge, the lower Brawn skill you have - especially since Brawn in't used much in other combat situations. Also, remember that the damage is dealt to the same location - i.e. the one who's already damaged - in will therefore likely be able to grant a serious wound. Do you really want a villain or a hero risk going down because someone
failed to yank out a spear? Doesn't sound very heroic, and it doesn't fit the visually-heroic style of other RuneQuest rules, and which the combat manouvers try to uphold.
That you only deal damage on a succesful Brawn, makes perfect sense to me, as a failed Brawn in my eyes indicates that he doesn't get to yank it free. His hold on the weapon weren't good enough, he didn't manage to grab the weapon etc... The brawn roll indicates the attacker trying to get in a good position and establish a good hold on the shaft. Maybe you even get a good grib but simply fail to apply enough force for the spear to move an inch... Which will of course hurt and damage some arteries and muscles, but not enough to deal
weapon damage ignoring armour. I.e you can't (in my eyes at least) say that failing to properly yank a spear out of a man (because if you fail, you clearly didn't apply enough force to move it much) deals as much and properly more damage (due to ignoring armour points) as when you yank it inside him.
So, in short: if the brawn roll fails, the attacker didn't manage to apply enough force to do anything other than pain on the opponent, or he didn't get a good grib. In all fairness it perhaps should have been an opposed Brawn, but let's save on the dice rolls where we can.
Also consider this scenario:
An armoured warrior, say in full chainmail, is charging towards an archer. On the way there the archer hits the warrior with a weapon and chooses impale. When they are fighting, the best strategy for the archer is to continually grab the arrow he impaled and fail to yank it free... He might even only need to do this once before the warrior suffers a serious wound because of the ignore armour thing.
This sounds incredibly silly to me, and not very heroic... A potentially heroic fight between an armoured warrior and another relying on speed and flexibility - ended because the archer deals damage with each failed attempt and has a sucky brawn.
But of course, you can rule whatever you wish
- Dan