msprange said:
Captain Jonah said:
Sorry Matt but you cannot argue both sides at the same time. If the game is its own game (which is fine) then you cannot take away or add stuff to make it a more perfect match for SFB/FC, if it is intended to be as close as possible to SFB/FC then why is it different?
The problem with the errata has been that the game has effectively developed two masters, each of whom is trying to do something a little different and cater to different players. However, we think we have found a solution for this that will be beneficial for everyone - please bear with us for a couple of days or so, and this should no longer be an issue.
Lock you both in a room and not feed you till its sorted perhaps :wink: :lol:
msprange said:
deadshane said:
Back on topic though, I would like to know what prompted the "lumbering" trait on so many Gorn ships as it seems to make them, not unplayable, but a fleet that seems to totally give up any initiative and is purely reactionary.
It is likely we'll come back to this
We will be waiting :lol:
Re drones and ADDs running out.
Try looking at it this way. Ships are big, Drones are multiton but still tiny in comparison so a ship can carry a hundred or more in a fairly small area.
ADDs on the other hand are the same size but rather than having "cruise" drives designed to cover long ranges they have "Sprint " drives that last mere seconds but propel them at truly insane speeds. The ADDs don't just fire one Anti drone, they fire a group at the probable target vectors. A Drone cruiser can fire 20 or 30 drones over an entire battle, it can fire a hundred anti drones in the same time.
With the Feds they use the same drones but the technically advanced drone drives have both "cruise" and "sprint" settings and so the same drones are used for both modes. Burn through the ADD and you have emptied the ships Drone magazines. I see the never ending bit as a handful of star fleet engineers franticly converting Drones to sprint mode to restock the fast launch ADD racks ready for the next use, ADD runs low and the engineers convert more from the Drone magazine. Running out of one means you ran out of the other hence NO drones.
Phaser’s will burn out components over time but they never run out while the ship has power. Photons, Plasma cores etc are not so big that ships cannot carry a hundred or two. Quoting something off license "Captain we are down to 47 torpedoes". Special scenarios can cover this but for fleet games ships should have enough to fight several battles before running low.
It is only the rapid rate of fire from ADDs that runs them out of ammo.
Still nothing wrong with a resupply scenario. Your fleet has enough ammo left to fire one Photon/ Plasma salvo per ship, they start at one end. The resupply freighter with an escort is at the other and a bunch of enemy light and medium ships arrive along the middle of the sides.
Do they ignore your bigger warships and go for the supply ship, go for your warships making you use that last salvo and reducing you to just Phaser’s. Resupply takes transporters and requires down shields or shuttle use. Each transported unit of ammo gives you another salvo.
Keeper Nilbog. You need to gang up on people :lol:
Don't fire unless you can mass enough Plasma to crush a target, if an enemy can phaser the salvo down you need to reload and he gets to shoot you back. Two ships general bring enough Plasma to overwhelm an equal sized enemy and do significant damage. I'm talking Gorn here, at the DD end the Rom are a bit lacking on the newer ships. 4 Plasma-Fs just don't do it like 2 Gs AND 4 Fs do :twisted: