Basically, here's the deal....
If you have a ship with the "Lumbering" trait in a straight up battle with no particlar objectives, and you're up against something with better maneuverablity and a larger initiative sink (i.e. Klingons), your goose is cooked.
You just lost.
Lumbering is so terrible of a trait I cannot see any reason whatsoever for taking a ship that has that disadvantage.
You can maneuver and cover your flanks, sure, but the fact is that no matter what you do, no savvy opponent is going to oblige you and step 'willy-nilly' into your dreadnoughts forward sights at any sort of decent range.
Three games ago, I was playtesting against Klingons and got lucky with a photon shot with 3 6's on a Klingon cruiser at long range. It ultimatly exploded after the phasers were done too....
Never again.
The fed dreadnought is so terribly bad that your entire fleet begin's covering for it. That puts other ships "out there" to be picked off one by one by the more agile and longer ranged Klingons.
What you have to do is play objective games where you can predict where your opponent is going to HAVE to be eventually to be able to effectivly use lumbering ships. Fed's are very powerful and easily a match for Klingons but bringing the Dreadnought against them is asking for a loss while you scramble to keep the Klingon ships off of it's flanks.
I think I'm done with the ship. I'll be sticking with the CA's, BCJ's, and FFB's from here on out.
Lumbering sucks....BAD.
If you have a ship with the "Lumbering" trait in a straight up battle with no particlar objectives, and you're up against something with better maneuverablity and a larger initiative sink (i.e. Klingons), your goose is cooked.
You just lost.
Lumbering is so terrible of a trait I cannot see any reason whatsoever for taking a ship that has that disadvantage.
You can maneuver and cover your flanks, sure, but the fact is that no matter what you do, no savvy opponent is going to oblige you and step 'willy-nilly' into your dreadnoughts forward sights at any sort of decent range.
Three games ago, I was playtesting against Klingons and got lucky with a photon shot with 3 6's on a Klingon cruiser at long range. It ultimatly exploded after the phasers were done too....
Never again.
The fed dreadnought is so terribly bad that your entire fleet begin's covering for it. That puts other ships "out there" to be picked off one by one by the more agile and longer ranged Klingons.
What you have to do is play objective games where you can predict where your opponent is going to HAVE to be eventually to be able to effectivly use lumbering ships. Fed's are very powerful and easily a match for Klingons but bringing the Dreadnought against them is asking for a loss while you scramble to keep the Klingon ships off of it's flanks.
I think I'm done with the ship. I'll be sticking with the CA's, BCJ's, and FFB's from here on out.
Lumbering sucks....BAD.