Clovenhoof
Mongoose
I just had an idea when reading the description of the Mounted Combat feat. Isn't it strange that you can be so much more difficult to hit when mounted?
Look at the numbers:
Mounted Combat: Ride skill check replaces mount's defense. You can have up to 23 ranks in Ride, plus possible class- or feat-based boni, plus your Dex modifier, and a roll of the good ole d20 on top.
So even without specials, Mount Defense can get up to the high forties, without any disadvantage to your attack rolls.
Compare to that regular dodging on foot: maximum Dodge bonus is +15, so Dodge defence levels out at around 31. Maybe 36 if you have Combat Expertise and accept lower attack rolls for it.
Mounted Combat comes straight from D20, where it is balanced against all those magical gadgets improving Armour class. In Conan, where there are no such gadgets, it seems to be really, really powerful. Granted, you can't be mounted all the time, but still...
How about a feat that allows a footman to improve his Defence in a similar way? Maybe using the Tumble or even the Jump skill.
First draft:
Improved Dodge
Prerequisites: (maybe) Dodge, Dex 13+, Base Dodge Bonus +1, Tumble (or Jump) 1 rank
Benefit: Once per round when you are hit in combat, you may attempt a Tumble/Jump check (as reaction). The hit is negated if your skill check result is greater than the opponent's attack roll. Essentially, the check result becomes your new Defence value if it is higher than your regular Defence value.
--
If we want to make this really slick, we could say that the check result, if beneficial, sets the DV for the rest of the round.
Another effect would be that it creates a new Dodge feat chain (if accepting Dodge as a prereq). After changing Mobility to a class feature and Spring Attack to a basic manoeuvre, there's not so much incentive to exchange a feat slot for one measly point of Dodge bonus.
What do you think? Brain fart, or something long overdue?
Look at the numbers:
Mounted Combat: Ride skill check replaces mount's defense. You can have up to 23 ranks in Ride, plus possible class- or feat-based boni, plus your Dex modifier, and a roll of the good ole d20 on top.
So even without specials, Mount Defense can get up to the high forties, without any disadvantage to your attack rolls.
Compare to that regular dodging on foot: maximum Dodge bonus is +15, so Dodge defence levels out at around 31. Maybe 36 if you have Combat Expertise and accept lower attack rolls for it.
Mounted Combat comes straight from D20, where it is balanced against all those magical gadgets improving Armour class. In Conan, where there are no such gadgets, it seems to be really, really powerful. Granted, you can't be mounted all the time, but still...
How about a feat that allows a footman to improve his Defence in a similar way? Maybe using the Tumble or even the Jump skill.
First draft:
Improved Dodge
Prerequisites: (maybe) Dodge, Dex 13+, Base Dodge Bonus +1, Tumble (or Jump) 1 rank
Benefit: Once per round when you are hit in combat, you may attempt a Tumble/Jump check (as reaction). The hit is negated if your skill check result is greater than the opponent's attack roll. Essentially, the check result becomes your new Defence value if it is higher than your regular Defence value.
--
If we want to make this really slick, we could say that the check result, if beneficial, sets the DV for the rest of the round.
Another effect would be that it creates a new Dodge feat chain (if accepting Dodge as a prereq). After changing Mobility to a class feature and Spring Attack to a basic manoeuvre, there's not so much incentive to exchange a feat slot for one measly point of Dodge bonus.
What do you think? Brain fart, or something long overdue?