I was wondering if this is posable in MGT

Subzero001

Banded Mongoose
I asked this question on the Yahoo MGT and was told that it would be more proper to ask the question here.

I was wondering if MGT ships be setup like trains or tugs.
The addition of additional modular units to add on engines in Jump or Standard drives and fuel modules to move the (tug – module) similar to what they do for trains or tugs now a days.

I have read the articles on Freelance Traveller were they suggest a (tug and module train) with one powerful tug but I was wondering if the reverse is true as well with multiple jump/maneuver pods tied together similar to how trains function etc...

I found this:

Jump Module Engine pod
15 ton Jump B
10 ton Power Plant C
5 ton Maneuver C
Cost (CT) 56MCr

This module requires a fuel source but it can Jump up to 400t ship
(Assuming you have the computer and fuel and at least 100 ton mass).
It is also very maneuverable but is not very cost efficient

Jump Module Engine pod
30 ton Jump E (Custom drive)
Cost (CT) 70MCr

This module is Engine only but can Jump up to 1000t of ship
Requires everything else connected to it to function.

Jump Module Engine pod
15 ton Jump B
3 ton Maneuver B
7 ton Power Plant B
1 ton Control space
4 ton Computer space for either Model 1, 2, 3 or 4 computers
Cost (CT) Model 1 46MCr
Model 2 53MCr
Model 3 62MCr
Model 4 74MCr


Someone did this up for CT and I don't see where this is written up or prohibited.
Thx :?:
 
No reason they can't. Just take CT or GURPS version and convert to MgT ship stats.

There is jump cradle in TRADERS AND GUNBOATS from GDW. No reason it can't work on other designs than just SDB's.

Modular ships abound.

http://www.downport.com/traveller/tech/Schirf/Slazenger.html

http://www.mongoosepublishing.com/rpgs/traveller/core-supplements/golden-age-starships-compilation.html

IISS SHIP FILES from Games Workshop had a tug.
 
High Guard does support a modular hull, could put together something using that.

There's a jump carrier is Supplement 10: Merchants and Cruisers.
 
Also in one of the Classic Traveller supplements was a ship that carried a jump net, a big metal net trailing behind it used to haul cargo. There was an illustration of one towing a big asteroid.

I believe it was an extension of the Jump Grid idea (where the hull of a ship has basically a wire grid in it that allows it to jump). I think that idea was ultimately dropped because hull hits during combat would naturally damage the grid and no one really seemed to want to deal with that.

But my point is that a ship could employ a jump net to carry additional cargo between systems. I'll try to check my books and post some more detailed info on it.
 
Back
Top