I AM a solo player

I've sometimes played A CAll to Arms by myself. My wife rolls her eyes, the dog looks at me like I've lost it, but all I know is I win every time. If it wasn't for my jerk of an opponant contesting every move I make it would be perfect.
 
The Traveller RPG character generation mini-game can be quite fun solo (if you try to think of reasons and stories to explain the ups and downs of you characters life - more fun if you set some goals like "I want my Navy character to retire as an Admiral" or "I want my wastrel Noble to be more famous than the Emperor".

The old Lone Wolf books used to be solo-play, choose your own adventure type things.

Boardgamewise, its not Mongoose, but I would recommend Arkham Horror- that can be played against the board/cards and makes for quite a fun Cthulhu experience if you try to tie it all together.

SJE
 
The grand daddy of solo RPGs is Tunnels & Trolls...it's still available by and large with a fair number of solos and both the 5.5 and 7.5 editions in print. You could check out Fiery Dragon and Flying buffalo if you were interested in avenerable classic RPG with a lot of quirky flavor and at least 30 official published solitaire scenarios, and a pretty vibrant online community. The active site for T&T activity is www.trollhalla.com as well.
 
Except for Scrabble I think even I like to play solo. I just play all the games available on Face book so I don’t even know if I sound like a novice or a complete idiot. But what I do know is I love the game there and no I'm not into Farmville and all those games. Not my type.
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Krimson said:
You might also want to check out the Mythic GM Emulator. It can be used with the Mythic RPG or with any other RPG that you like. Its worth looking at.

This is a pretty cool tool. You essentially go along asking simple yes/no questions, like you would of a DM, and roll for an answer based on however likely you think the answer would be. For more complex situations, that crop up every so often, there's a huge chart of descriptors and objects you can roll on and come up with an answer based on that (similar to some solitaire RP approaches that use tarot decks to get abstract interpretations).

This is all placed within a structure which can maintain continuity between adventures. You'll be making notes about places and people and the system will occasionally call back to them, creating recurring characters or lingering consequences.

It's pretty simple but very, very, clever.
 
Fanzines are magazines created by fans... you can make a Fanzine on any game, and at that point you are basically playing solo.

You don't even have to publish your writing, but I think it adds to the fun.

Here's a good fanzine:

http://stellarreaches.nwgamers.org/
 
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