cordas said:
Alexb83 said:
Plus, they're nice and slow so good tight turns when you want them (only downer being your crap range and the hours it takes you to get into it) - just a shame that the completely loyal bioships with no crew still have to roll... crew quality :S
I do agree with you there, Vorlons should at least be CQ 6, if not pass all CQ tests automaticaly. Mind you if that was the case you could just give the Vorlons the extra turn and remove the ability to do the Come About SA.
Nah, just make them automatic - they have a limited number of SAs that they can perform in the first place.
The downside is that they sacrifice their charged pulse to use any of them.