Hyperspace initiative sinks

mollari_uk

Mongoose
I've just been looking for some answers on hyperspace and stumbled upon a thread from ealier this year that seems to say that you can't use ships in hyperspace as initiative sinks.

Is this correct?

If so how/when do you nominate ships in hyperspace to do something? If I move all my on board ships first and then not do anything when it comes to my turn to use a ship do I lose my chance to use any of the ships in hyperspace. Does this make sense?
 
If you plan open a jump point with it, then you can declare it last of all of your ships.

However you cannot skip, allow the enemy to move all of his ships, then declare you are opening a jump point.

Not using them as initiative sinks, menas you can't declare them and do nothing with them. If you decalre them as part of your movement sequence, they must open a jump point.
 
But once a ship has declared that it is opening a Jump Point - say in Turn 1 - for the next couple of rounds it can be used as a init sink by stating that it continues to open said jump point open, correct?
If not, that's another count against me in my game vs. Triggy, cos' I had a Torotha stay in hyperspace - keeping it's jump point open - and that was considered a "move" on my part... :?
 
The only things a ship in hyperspace can do are open a jump point, keep a jump point open (for up to 3 turns), or move through a jump point. When you want to do any of those, the ship takes its turn in the initiative sequence as usual. You can't nominate a ship in hyperspace and declare "do nothing".

You did right Kenny, keeping a JP open requires the IJP! SA, which counts as a "move".
 
All of which means:
mollari_uk said:
If I move all my on board ships first and then not do anything when it comes to my turn to use a ship do I lose my chance to use any of the ships in hyperspace.
Yes. All your on board ships have moved, it's your turn to move again. You have to either pick something to declare "Initiate Jump Point" (or move through an already open jump point), or declare that the rest of your fleet is staying in hyperspace.

Presumably the same applies to scenarios such as Convoy Duty in which one side starts with his fleet off board and moves them on from an edge, but does not need to move them all on in turn one, or even all in one turn. The player must either pick a ship to move onto the board or declare that none of the rest of the fleet is doing anything this turn.
 
AdrianH said:
Presumably the same applies to scenarios such as Convoy Duty in which one side starts with his fleet off board and moves them on from an edge, but does not need to move them all on in turn one, or even all in one turn. The player must either pick a ship to move onto the board or declare that none of the rest of the fleet is doing anything this turn.

Yep.
 
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